Achievement Unlocked: A Retrospective

As some of you may know this week marks the 5th anniversary of the Xbox 360’s North American launch and along with it came Achievements, loved by some, hated by others but so deeply set in the industry now that they’re not going anywhere. An arbitrary system usually with no other reward than the satisfaction… Continue reading Achievement Unlocked: A Retrospective

Meet The New Boss. Same As The Old Boss?

If there’s one constant in videogames it’s the boss fight. Across genres, from Mario to Mass Effect: they’re here to stay. But why do we have them? Are they a relic of gaming past? Or an essential aspect of games?

Ten years of PS2 in North America

On 26th October 2000 Sony released the PlayStation 2 on North American shores. A decade on, with 145 million units sold (a number that’s still rising) and over 2000 games developed for it, it is not only the best selling home console of all time but a true gaming icon that has secured its mark… Continue reading Ten years of PS2 in North America

You say goodbye and I say Halo

With tomorrow comes the release of Bungie’s final Halo game. But instead of trying to ‘Remember Reach’, let us remember some of the greatest moments of Bungie’s Halo campaigns past…

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Video Game Calender & New Email

This is a quick post to highlight that we now have a video game calender which will hopefully become a quick reference for ‘at a glance’ dates in the gaming world, from release dates to trade shows and beyond. It’s mostly an experiment at the moment, and it’s a mostly focused on European dates (becuase thats where I live)… Continue reading Video Game Calender & New Email

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You jumped into a sword: The Case for Difficulty.

This is partly a response to Brent Powell’s article “The Illusion of Challenge” and partly a open letter of sorts to anyone who is willing to listen. There is a trend in the gaming media of bashing games with any kind of learning curve. If a game requires the player to try and fail a… Continue reading You jumped into a sword: The Case for Difficulty.

Friday Freeloader: Warsow

Warsow is the star of this weeks Friday Freeloader. It’s a simple twitch-based online FPS with all your standard multi-player FPS game modes with a nice variety of weapons and a great visual style. If you’re burned out on your Modern Warfare’s and Battlefields and want something to spice up your shooter routine then Warsow… Continue reading Friday Freeloader: Warsow

Reactions to DEFCON: Everybody Dies

This is not a review.  This is purely the author’s musings about his feelings while playing DEFCON, and is in that sense entirely subjective. DEFCON is not a fun game, to me anyway, which is not to say it’s not a good game, or even an enjoyable game.  In fact, it’s a quite enjoyable game;… Continue reading Reactions to DEFCON: Everybody Dies