Because I’ve been a bit negative lately, I’m going to kick off a series where we talk about things we love. ‘Kick off’ is probably the right term too, since I am going to focus on the Freeflow combat system in Batman: Arkham Asylum.
If there’s one constant in videogames it’s the boss fight. Across genres, from Mario to Mass Effect: they’re here to stay. But why do we have them? Are they a relic of gaming past? Or an essential aspect of games?