Most puzzle games on the iOS platform are built to be time-killers, nothing more than simple little experiences that make your wait for the morning commute a little more bearable. Sure, they’re a sight better than twiddling your thumbs, but deep down, puzzle fans crave something that isn’t just meant to kill five minutes.
When Trine was released roughly two years ago, its mix of physics-based platforming, action and light puzzling felt like a breath of fresh air. Now its sequel, Trine 2, is out and might seem like more of the same. For good or ill, it is far from it. I’ll elaborate.
Blocks That Matter is about intrigue, deception and, most of all, love. The power of love towards all things blocky. It is a tribute to games with blocks. And why not? Blocks are great. My first ever gaming experience was smashing a block as Alex Kidd. Only his blocks didn’t matter all that much (poor… Continue reading Review: Blocks That Matter
After all the legal disputes over EDGE’s name, I for one am glad to have the opportunity to play it on the PC now. EDGE has this inherent charm in the sense that whenever you fire it up on Steam, your humorous friends will flood the screen yelling “EDGE” in all caps.
Nailing that feeling of satisfaction when you’ve figured out a solution to the task at hand is very difficult. Not all mechanics allow it and not all games offer more than one route from point A to point B. I believe gravity manipulation and physics-based gameplay is one of the greatest things gaming has bothered… Continue reading Review: Defy Gravity Extended
To avoid repeating myself from my DotP2012 review with “I’m a sucker for…” I’ll go with “I appreciate good puzzle games.” Although I would hardly qualify as an expert player, I’ve played a good deal of Bust-A-Move, Puyo Puyo, Magical Drop, Columns and (of course) Tetris. The first thing I thought of when I saw… Continue reading Review: Critical Mass
Based on the same basic rules as classic arcade game Qix, Fortix 2 attempts to modernize the cobweb-covered formula, adding elements and bits and pieces and extending the premise to cover the length of the campaign, but ultimately comes up short on several bases.
ilomilo is an adorable puzzle game for Windows Phone 7 and Xbox Live Arcade from Swedish developer SouthEnd Interactive, who seems to be capitalizationally challenged, but is there more to this game than just good looks?
Shibuya is an iPhone arcade puzzler from Nevercenter Games, an Indie developer out of Salt Lake City. You may have heard of Shibuya since it was part of the PAX 10, a showcase of 10 of the best Indie games around. It’s quick, stylish and addicting, just like any good puzzle game should be.