The basic element of any video game is challenge. You can omit any other element and still identify something as a “video game.” You require no graphics for text-based adventure games. You require no music in your games. Stories can also be completely done away with. But think about a video game without any challenge?… Continue reading Challenge Everything – On Gaming Difficulty
This is partly a response to Brent Powell’s article “The Illusion of Challenge” and partly a open letter of sorts to anyone who is willing to listen. There is a trend in the gaming media of bashing games with any kind of learning curve. If a game requires the player to try and fail a… Continue reading You jumped into a sword: The Case for Difficulty.
If you talk to many a cantankerous old gamer you’ll hear about how easy today’s games are how much more challenging games were back in the day. The story usually goes something like this: “Back in my day we had a limited number of lives and you’d be lucky to get any continues. Saved games!?… Continue reading The Illusion of Challenge