Browsing all articles by Kyle Mann.
In our modern, indie- and mobile-friendly games market, the term “old school” gets bandied about frequently, the label haphazardly applied to any phone or PC game with 8-bit character art or a chiptune soundtrack. But the recent dungeon crawler Legend of Grimrock from newcomers Almost Human Games actually earns its right to wear the title proudly.
Think back to when you used to play Grand Theft Auto 2 until the wee morning hours: did you, in the midst of the intense bloodshed and reckless sidewalk surfing, ever think to your past self, “Self, this game would transcend to true greatness, if and only if it were set in space, and I were playing as an asteroid instead of a ne’er-do-well”? If that thought has burned ever-bright in the back of your brain for the last 12 years, the moment you have been waiting for is here, […]
Hey, how’d you like to jet around futuristic industrial compounds, bombarding enemy photon tanks, laser turrets, and fortified bases in a hover tank? Sound fun? Well, it is. Read on for our full review.
Indie strategy game Detour is out on Steam, and it’s pretty fun. We will, however, reserve definitive judgment for our full review coming soon; in the meantime, the soundtrack has been made available for free.
This week’s Friday Freeloader thinks inside the box. I would like to assure you that today’s featured game, Super Crate Box, is of much higher caliber than that awful pun, for which I would like to sincerely apologize.
Final Form Games is a small startup indie development studio that recently released Jamestown, an insanely fun pixelart shmup, on the PC platform. We got a chance to ask them their thoughts on the game, the industry in general, and of course, sandwiches.
In the vein of recent perspective-shifting games such as VVVVVV and And Yet It Moves, gShift tries its hand, and mostly succeeds, at creating an engaging platformer with a unique twist. I like it. I like it a lot.
Or is it Episode 3? Does it matter at this point? Frankly, they could call it Half-Life 3: Blue Shift 2: Barney’s Fight For Worker’s Comp for all I care, as long as we get the game before the end of the decade. What do we want to see in the third full-length (presumably) installment in the series? Read on to find out.
There are too many free games this week for us to focus on just one, so we’ll do an old-fashioned roundup for your perusal.
My favorite flight sim features zero flyable airplanes, no actual historical battles, and has no realistic physics or damage modeling. In fact, it’s set in space in a fictional universe with implausible science, such as lasers that don’t hit their targets at the speed of light, and swords made of energy beams that arbitrarily stop 3 feet out from their hilts. If the article’s title didn’t tip you off (or the gigantic image of a TIE fighter), it’s 1994’s Star Wars: TIE Fighter, a brilliant space flight sim that incorporated […]
Twitter followers Revitalize1, Joey_Wilson82, and CentauriaNx, congratulations! You get to drink from the fire hose! Oh, and you also win a Steam copy of Steel Storm: Burning Retribution!
Angry Birds is unquestionably one of the most popular recent games, being ported to every platform imaginable after its initial release on iOS in 2009. But why is it so addicting?
We’ve got three Steam codes for indie top-down shooter Steel Storm: Burning Retribution, and we are just itching to give them away. Help us scratch that itch by entering our Twitter contest. Read on for full details.
Based on the same basic rules as classic arcade game Qix, Fortix 2 attempts to modernize the cobweb-covered formula, adding elements and bits and pieces and extending the premise to cover the length of the campaign, but ultimately comes up short on several bases.
We caught up with Alexander Zubov and Clay Cameron from chock-full-of-syllables indie developer Kot-in-Action Creative Artel, which recently released top-down shooter Steel Storm: Burning Retribution on their e-shoppe, Steam, Desura, and Ubuntu Software Center.