The latest game in Idea Factory’s strategy series, Generation of Chaos: Pandora’s Reflection is a departure from its normal fare. They’ve teamed up with Sting, best known for their Dept. Heaven games, to breathe new life into the series. And with notches like Yggdra Union and Riviera: The Promised Land on their belt, it’s safe… Continue reading Review: Generation of Chaos: Pandora’s Reflection
I wanna say something. I’m gonna put it out there; if you like it, you can take it, if you don’t, send it right back. I prefer Dragon’s Dogma to Skyrim.
In our modern, indie- and mobile-friendly games market, the term “old school” gets bandied about frequently, the label haphazardly applied to any phone or PC game with 8-bit character art or a chiptune soundtrack. But the recent dungeon crawler Legend of Grimrock from newcomers Almost Human Games actually earns its right to wear the title… Continue reading Dual Review: Legend of Grimrock
Hyperdimension Neptunia mk2 is a game about video games. And Transformers. And legendary popsicle men.
Gust and NIS America are determined to synthesize something spellbinding with Atelier Totori: The Adventurer of Arland.
I hate to be negative but, recently, I’ve found myself getting a bit fed up with upgrades.
As my colourful and cartoony, almost JRPGish character plods through the surreal worldscape that opens Bastion, the gruff cowboy that seems to be narrating my adventure comments, “ground forms up under his feet, as if pointing the way. He don’t stop to wonder why.” I smirk at the down-to-earth description of the weird stone and mosaic… Continue reading Review: Bastion
It’s a good sign when you’d rather play the game you’re supposed to review than actually review it. I am afraid to run Dungeons of Dredmor again because I’ll spend another hour on it (at best). Sadly, I had to get screenshots for the article, so I lost another 2 hours summoning moustache golems and… Continue reading Review: Dungeons of Dredmor
The Witcher games are dark fantasy games set in a world heavily influenced by European myths and culture and based upon the works of Andrzej Sapkowski who twists classic fairytales into grim, adult stories. Kings rule the land while nobles get fat off the sweat of peasants. To add colour to the world, there are… Continue reading Review: The Witcher 2: Assassins of Kings
By RockyRan Your playable character enters a town, having been brought here due to a severe lack of important questing supplies. You move him from the town’s outskirts to the main center, looking for any sign of a store nearby. You find one in seconds, and instruct your avatar through a clicking command to move… Continue reading The Paradox of Gaming Technology
There’s a lot of talk about how The Witcher deals with choices. It just so happens that Rock, Paper, Shotgun recently wrote an article on the subject. Though CD Projekt RED STUDIO deserve respect for this aspect of game design, that’s not what I’m going to talk about. While playing through the game for the first… Continue reading Witcher Way To Go?
Darkspore, an upcoming sci-fi action-RPG based on EA’s Spore franchise looks to be preparing to enter testing. An e-mail sent out to EA’s newsletter subscribers offers them the chance to sign up for the beta testing. No details are given as to when the testing will start or how testers will be selected, but we’ll… Continue reading Darkspore to Enter Testing
The American PSN is getting another classic RPG, Grandia. Released originally in 1997 on the Sega Saturn and later on in 1999 on the PS1, this game was voted as one of the best RPGs of it’s time. It will be available to download this Thursday. Let’s hope it comes to Europe soon too.
By Arionfrost Lately, I have been thinking alot about the state of Role Playing Games, and the people who play them. I feel that we as gamers (I am speaking collectively, you yourself may feel you do not fall into this catagory) are likely the whiny, high-maintanence girlfriend who does everything to make her boyfriend’s… Continue reading Guest Article: The State of Role Playing Games