Angry Birds is unquestionably one of the most popular recent games, being ported to every platform imaginable after its initial release on iOS in 2009. But why is it so addicting?
Nothing breaks immersion in our games quite like seeing an enemy clip through a wall, or, even worse, falling through a floor surface, looking up as you plummet to your doom to see the entirety of the map above you, instantly reminding you that everything you see in-game is an illusion, an approximation of real-life… Continue reading The Atomontage Engine
By RockyRan Your playable character enters a town, having been brought here due to a severe lack of important questing supplies. You move him from the town’s outskirts to the main center, looking for any sign of a store nearby. You find one in seconds, and instruct your avatar through a clicking command to move… Continue reading The Paradox of Gaming Technology
There’s a lot of talk about how The Witcher deals with choices. It just so happens that Rock, Paper, Shotgun recently wrote an article on the subject. Though CD Projekt RED STUDIO deserve respect for this aspect of game design, that’s not what I’m going to talk about. While playing through the game for the first… Continue reading Witcher Way To Go?
Team Fortress 2 started adding community items a while back, and more recently introduced the Mann Co. Store, opening a flood of new items made by avid fans of the game. However, these fan-made items, and even some of Valve’s own-made stuff, have a bit of an optimization issue. This has gotten a few members… Continue reading Team Fortress 2 Is Too Detailed