Roll 6 or Die: Review – A Study In Emerald
 

Roll 6 or Die: Review

A Study In Emerald

 
Roll 6 or Die: Review – Sentinels of the Multiverse
 

Roll 6 or Die: Review

In need of a hero? Here's my card.

 
Friday Freeloader: Lost Vikings & Rock N Roll Racing
 

Friday Freeloader: Lost Vikings & Rock N Roll Racing

 

Review: Space Invaders – Infinity Gene

It’s been around for largely around 31 years, and it’s still kicking around today – the mack daddy of gaming, Space Invaders is back in 2010 and it’s a drastically different experience than it was a those years ago. Infinity Gene – released towards the end of the last year on the iPod and iPhone – saw its release on the PlayStation Network and Xbox Live mid-September. I’ve played both versions, so I’ll be bundling both into this one big, comprehensive review, so you can see whether or not it’s […]

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You say goodbye and I say Halo

With tomorrow comes the release of Bungie’s final Halo game. But instead of trying to ‘Remember Reach’, let us remember some of the greatest moments of Bungie’s Halo campaigns past…

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Guest Review: Valkyria Chronicles

by Daniel Cabrera Released in 2008 this fusion of RPG, TPS, and RTS also features a unique and colorful art style made possible by the CANVAS engine, after two years it has spanned an anime and manga series, as well as many different series of figures by different manufacturers, and of course, it´s sequel Valkyria Chronicles 2 which was recently released for the PSP but, is it really that awesome?

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Valve launch ‘Steam Wallet Beta’

In a fairly low key announcement Valve have launched the beta of ‘Steam Wallet’, a new feature that will allow you to add pre-paid funds into your Steam account. However at the current moment in time it seems to serve no purpose whatsoever.

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Video Game Calender & New Email

This is a quick post to highlight that we now have a video game calender which will hopefully become a quick reference for ‘at a glance’ dates in the gaming world, from release dates to trade shows and beyond. It’s mostly an experiment at the moment, and it’s a mostly focused on European dates (becuase thats where I live) but I hope to have it expanded, include summaries, etc. You can view the calender Here or in the links on the left. We also now have a new email address at contact@pressxordie.com. The old […]

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Review: Shank

With the outstanding Scott Pilgrim vs. The World out this week for XBLA, and Castle Crashers making its way over to PSN next week, it’s a fine time for great 2D beat ‘em ups. But where does the long awaited, graphically slick and viscerally gory Shank fit into all this? Is it a clunker, or another fine addition to the recent beat ‘em up resurgence?

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Games That Should Not Be Remade

On a recent debate I was in on Twitter, the topic of re-makes and re-imaginings came up. Stuff like Super Street Fighter 2 Turbo HD Remix (it’s still quite a mouthful to say), Bionic Commando Rearmed, and God of War 1 and 2. Old games with a new coat of paint, or new features added to the originals. Obvious contenders for “Games That Should Be Re-Made/Re-Released” stepped up, games like Final Fantasy 7, Metal Gear Solid, Ico, Shadow of the Colossus. Some of these, and more, feature on the polar […]

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Review: Scott Pilgrim vs. The World: The Game

Scott Pilgrim is dating Ramona Flowers – but before he can claim her as his true love, he must fight his way past Ramona’s 7 Evil Exes! Based on the cult hit comic book series and out just in time for the blockbuster movie adaptation, Scott Pilgrim vs. The World: The Game is a 2D sidescroller jam packed with retro gaming throwbacks, from River City Ransom to Mega Man. Is this retro homage gaming glory or a worthless tie in?

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Doctor Who Adventure Games Episode 3 announced

The BBC have revealed details for the third entry in its Doctor Who Adventure Game series, which will allow players to pilot the controls of The Doctor’s legendary timeship for the very first time.

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Gamescom hands-on – Kinect

Right down the south entrance of the Cologne Exhibition Centre, Hall 8 featured many of the big names of the gaming industry. Wasting no time before the masses arrived, I visited the first area that crossed my line of sight, the Microsoft Kinect booth. I should say booths, actually – the company’s area included several wide-open stands, but also included some dozen half-closed booths. My interest was on Kinect Sports, but not wanting to waste any time, I went with the next free booth, which just so happened to be […]

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Final Fantasy XI Players Get Perks in Final Fantasy XIV [update]

Making a sequel to an MMO is always hard, even harder is migrating your old player base to the new game.  Square-Enix are attempting to make the choice to move on a smooth one for current players of Final Fantasy XI by introducing a few deals and offers exclusive to them.

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Why Do Video Game Movies Get Made?

If you’ve ever wondered why hollywood carries on creating massacres of your favourite video games, this chart explains it in pretty easy to understand bar charts. Bare bones is they may be bad, they may be critically panned, but the important thing is, they make money. Uwe Boll is the odd one out but you can find out more on why he continues to makes films here. Original @ Flickr

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Minecraft Alpha Impressions

Minecraft is a curious PC game developed by the lone developer ‘Notch’. At it’s core it’s a game of building, mining and crafting. It escapes definition for any particular genre other than ‘open world’ and is very much a game of what you make of it, literally. And as I recently took the plunge in buying myself into the current alpha I thought I’d take the plunge with a little write up on it.

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Football Manager 2011 Announced: Volley of New Features Added

Sports Interactive yesterday unveiled and announced Football Manager, the next yearly installment of their hugely successful franchise. Initially to be launched on PC, Mac and PSP, Studio Director Miles Jacobson was on YouTube to give us a quick rundown of a few new features and tweaks we con come to expect from the game, all of which you can read or watch after the jump.

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You jumped into a sword: The Case for Difficulty.

This is partly a response to Brent Powell’s article “The Illusion of Challenge” and partly a open letter of sorts to anyone who is willing to listen. There is a trend in the gaming media of bashing games with any kind of learning curve. If a game requires the player to try and fail a few times before they understand the mechanics, the gaming media will most often label it as “too hard” for the average gamer. One of the common arguments for this kind of behaviour is that games […]

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