While reading Clint Hocking’s column in the latest issue of Edge (#233) [and now available online], I felt myself getting angry. But the British sort of angry where you gain a sudden urge to write a strongly-worded letter to somebody or just write something. So I did a blog post.
I hate to be negative but, recently, I’ve found myself getting a bit fed up with upgrades.
When I discovered a new Carmageddon was being made by the original developers I was as giddy as a schoolboy; probably because I was one when I played the first game (shh, don’t tell anyone!). Clearly, I’ve become better and less pixelly-looking with age, but the original Carmageddon has only its charms on which to… Continue reading Retrospective: Carmageddon
So far this year I have played two brand new games with a very noir vibe. I bet you can guess one of them, but what about the other?
Backlogs. Damn backlogs. We’ve all got them. I’m almost certain Steam sales were introduced to make sure we have them. I can’t guarantee this site will help you power through those games, but it may help you decide what to tackle next.
L.A. Noire is a game over six years in the making. An extended development time can be both a blessing and a curse. The game displays a mixture of both but you certainly can’t fault Team Bondi’s ambitions. It pushes the boundaries in certain respects but can’t quite break free from its more familiar game-like… Continue reading Review: L.A. Noire
There’s a lot of talk about how The Witcher deals with choices. It just so happens that Rock, Paper, Shotgun recently wrote an article on the subject. Though CD Projekt RED STUDIO deserve respect for this aspect of game design, that’s not what I’m going to talk about. While playing through the game for the first… Continue reading Witcher Way To Go?
…or ‘What a hugely successful videogame series can learn from a TV show cancelled during its first season.’ There’s constant discussion on how videogames can learn from films or how games such as Uncharted 2 are ‘just like films!’ In terms of writing, at least, I feel that idea is a little misguided. Videogames should… Continue reading Leading The Shepard
I can’t really say this was a difficult choice. I’ve played a fair few games this year, but nothing was able to top a release seen in its very first month. While I absolutely loved GTA IV, I couldn’t help feeling disappointed with Red Dead Redemption. And even though Rock Band 2 is one… Continue reading My Game of the Year: Mass Effect 2
If there’s one constant in videogames it’s the boss fight. Across genres, from Mario to Mass Effect: they’re here to stay. But why do we have them? Are they a relic of gaming past? Or an essential aspect of games?
With tomorrow comes the release of Bungie’s final Halo game. But instead of trying to ‘Remember Reach’, let us remember some of the greatest moments of Bungie’s Halo campaigns past…