Welcome to Part 4! This contains a look at the various Supply Planets and their respective deck make-ups, examples of Supplies and some extra details, an explanation of the mechanics when it comes to buying, and the acknowledgements for all the folks who helped in putting this guide together.
In Part 3, we will take a look at the Contacts who provide our Jobs as well as some examples of the Jobs themselves, and get an idea of what Misbehaving entails. Just be aware, this part’s quite a long’un…
In this second part of the Starter’s Guide, we will cover the ins and outs of Navigation, what conditions make our Ship an Outlaw, and Skill Tests.
Firefly: The Game is fairly nuanced and features a wieldy rulebook. To aid new players in making sense of things, or to give potential buyers a substantially in-depth look at how it plays, this is a comprehensive four-part guide on everything a player should know.
It went down a storm during its first appearance at GenCon in August, selling out almost immediately and continues to fly off shelves since general release. A closer look reveals that it isn’t entirely undeserving of all the positive buzz and popularity, but requires a strong love of its theme along with a considerable amount… Continue reading Roll 6 or Die: Review – Firefly: The Game
Ah, 2013. I wouldn’t say it was a busy year for games, personally, yet a look-back over a list of ones beaten perhaps says otherwise. Plus, I was sure to play some of the big releases, and certainly ones that will find their place among other people’s GOTY picks. So, where to begin…
…or ‘What a hugely successful videogame series can learn from a TV show cancelled during its first season.’ There’s constant discussion on how videogames can learn from films or how games such as Uncharted 2 are ‘just like films!’ In terms of writing, at least, I feel that idea is a little misguided. Videogames should… Continue reading Leading The Shepard