Board Meetings is a series of articles – or blog posts or whatever you want to call it – about my personal experiences with board and card games. These are not intended as formal reviews, but rather a form of opinion piece about the hobby in general and certain games in particular. Starting at the beginning: Boardgaming is awesome, and I want to convince you of this by talking about a game that is not awesome.
Of all gaming’s great franchises, few have the proud musical history of Final Fantasy. Masters like Nobuo Uematsu and Hitoshi Sakimoto, among others, have graced it with their talents, creating memorable, majestic tracks like One Winged Angel, The Man with the Machine Gun, To Zanarkand, and much more. They’ve sold albums of this music, made concerts of it, and wow’d crowds the world over.
The cardinal sin of adventure games is the “MacGyver”, where players are forced to piece together two unrelated objects to solve a problem. While making gamers think outside the box is always a welcome addition, attaching rubber chickens to pulleys or crafting mustaches out of cat hair feels like translating Morse code backward. “McPixel”, a WarioWare-esque parody of MacGyver, earns its namesake by tossing you into multiple bomb sites where the only way to defuse it is randomly experimenting with everything and anything nearby. What sounds like a rather frustrating […]
I wanna say something. I’m gonna put it out there; if you like it, you can take it, if you don’t, send it right back. I prefer Dragon’s Dogma to Skyrim.
Shameless Gaming Month is something a lot of the writers and the folks over on the X-Talk forums are participating in. As many did last year, they’re completing the uncompleted, playing the unplayed, and perhaps getting around to letting go of that one game they didn’t want to finish simply because they didn’t want it to end. I wanted to join in this year.
It has begun. After 3 weeks of Gabe Newell memes, off-base predictions, “Valve can’t count to 3” jokes, and Reddit complaints, the 2012 Steam summer sale is finally here. And it’s exactly what we’ve all expected. Following the trend set by the last 2 summer and winter sales, the sale follows the daily deal format, with select games being discounted more heavily than usual, with the selection rotating daily. There are massive markdowns on publisher packs, and “indie bundles”, with some rotating daily and some remaining at a consistent price […]
It’s happened again, hasn’t it? Another system, freshly released and dying for good software, has an interesting looking new IP, and everyone decides that it must be that system’s “Killer App.” And once again, with the finished product in our hands we can say that that really… just isn’t the case. Gravity Rush is not a bad game. It’s quite interesting. But it’s kind of a mess, as well.
I pressed the eject button on my PS3, and pulled out the disk contained within. BlazBlue: Continuum Shift. Its presence in my PS3 had been constant for weeks- despite the number of games available to me to play, I’d stuck with BlazBlue for quite a long time now. And now, I was finally replacing it… with BlazBlue: Continuum Shift Extend. Essentially the same game, but with a handful of more content. And I knew as I put it in the drive that it would likely be my PS3’s sole occupant […]
Shameless Gaming Month 2012 is upon us. Shameless Gaming Month started over at Trjn.net and aims to use the slow gaming month of July as a time to delve into our unfinished and unplayed game collection and reduce our pile of shame.
By Strangelove “Personally, 80% of the games I play at the moment are not Japanese. Skyrim, Batman… games like that are more interesting to me right now. Japan need to make more good games to make people think otherwise.” -Shinji Mikami
Before I delve into details or specifics, there’s something I should get out of the way. Naval War: Arctic Circle scares me. Staggering in its complexity, this is not a “pick up and play” game, nor is this your average fast-paced RTS. You’re not going to get “Eurofighter-rushed” by your multiplayer opponent, and you won’t be losing any battles if you don’t scramble all units off the carrier deck within the first 3 minutes of the game. Naval War: Arctic Circle is not a game of reflexes or base-building, nor […]
By William Lestingi For the last two decades games have tried to move closer to a form of interactive cinema , if not with gameplay certainly with storyline. Although most games have done little to try and move beyond the equivalent of B rated cinema, they have at the least tried to reproduce whole narratives and a certain continuity within the world each game is placed in. While this may work for many games there is something lost in the longevity and open ended state of an ip’s story and […]
In our modern, indie- and mobile-friendly games market, the term “old school” gets bandied about frequently, the label haphazardly applied to any phone or PC game with 8-bit character art or a chiptune soundtrack. But the recent dungeon crawler Legend of Grimrock from newcomers Almost Human Games actually earns its right to wear the title proudly.
EA has released their “Mt. Eddie” retro inspired DLC on both Xbox Live and PSN, bringing back old characters from past SSX titles like SSX 3, Tricky, and On Tour, as well as adding 3 new songs to the already stellar soundtrack. In addition to the characters and soundtrack additions, there is a new range available in Explore mode; “Mt. Eddie”, the tracks and drops taking cues from level design of past SSX games and the name being derived from the distinctive, hair-obsessed boarder first introduced in the original SSX.
UK video game deals site SavyGamer celebrates it’s fifth anniversary today. Founded by Lewie Proctor, who occasionally lends his pen to a number of gaming sites as well as running the weekly “Bargain Bucket” on RockPaperShotgun, the site gathers the best deals around the web and the UK for thrifty gamers.