When I reviewed Sentinels of the Multiverse, I lamented the lack of superhero-themed tabletop games outside of deckbuilders and CCGs; particularly those where you control a single hero. Little did I know that an answer to this cry, with an entirely appropriate name, had already launched on Kickstarter and smashed its funding target nearly five… Continue reading Roll 6 or Die: Review – Heroes Wanted
A Study In Emerald is a game about a ‘secret war’ set during the late Victorian era in a world ruled by the Lovecraftian ‘Old Ones’ and features Sherlock Holmes characters, (double) agents, assassinations, city takeovers as well as zombies, vampires and even Cthulhu himself. If that premise alone doesn’t have you intrigued then stop… Continue reading Roll 6 or Die: Review – A Study In Emerald
Terra Mystica is a fantasy-themed, area-control Eurogame, released in late 2012 to much anticipation after a very successful stint at Essen 2012. Only recently has the game been readily available due to impressively high demand. It features plenty of deep strategy within every turn, and many unique races, giving it a great deal of replayability.
It went down a storm during its first appearance at GenCon in August, selling out almost immediately and continues to fly off shelves since general release. A closer look reveals that it isn’t entirely undeserving of all the positive buzz and popularity, but requires a strong love of its theme along with a considerable amount… Continue reading Roll 6 or Die: Review – Firefly: The Game
Board Meetings is a series of articles – or blog posts or whatever you want to call it – about my personal experiences with board and card games. These are not intended as formal reviews, but rather a form of opinion piece about the hobby in general and certain games in particular. Starting at the… Continue reading Board Meetings: Munchkin