Review: Dungeons of Dredmor

It’s a good sign when you’d rather play the game you’re supposed to review than actually review it. I am afraid to run Dungeons of Dredmor again because I’ll spend another hour on it (at best). Sadly, I had to get screenshots for the article, so I lost another 2 hours summoning moustache golems and… Continue reading Review: Dungeons of Dredmor

Review: Inside A Star-filled Sky

Inside a level

Inside a level While the inspiration behind a game can be anything, there is often a core concept used as the starting point. The more you built upon an idea, the more likely you are to deviate from it. Adding new elements that don’t contribute to the core idea are also common and while we… Continue reading Review: Inside A Star-filled Sky

Review: Celestial Mechanica

A trailer is a powerful thing. It can hype you up for a game so much that it can be detrimental to the actual product. I have to admit, when Kyle first linked me to Celestial Mechanica’s trailer, my reaction was “OH MY GOD WHY DOES IT LOOK SO AMAZING?!” It hit all the right… Continue reading Review: Celestial Mechanica

Review: gShift

In the vein of recent perspective-shifting games such as VVVVVV and And Yet It Moves, gShift tries its hand, and mostly succeeds, at creating an engaging platformer with a unique twist. I like it. I like it a lot.

Review: Fortix 2

Based on the same basic rules as classic arcade game Qix, Fortix 2 attempts to modernize the cobweb-covered formula, adding elements and bits and pieces and extending the premise to cover the length of the campaign, but ultimately comes up short on several bases.

Review: BEEP

Instead of fending off aliens, demons and general apocalypse scenarios, BEEP’s humanity of the future focuses on sending little robots to do something productive, like exploration. These little robots are called BEEPs and they have various functions to aid them in their never-ending quest to explore the Cosmos. They can drive up some walls, they… Continue reading Review: BEEP

Review: Jamestown

Jamestown is a title rife with bizarre paradoxes: it’s a four player local co-op shmup–on the PC. It’s set in the troubled colonies of the 17th century–on Mars. It’s a 16-bit era bullet hell shooter–released in 2011. One thing that certainly isn’t a paradox, however, is that it offers exceptionally smooth, tight, graceful game mechanics,… Continue reading Review: Jamestown

Review: Capsized

The jetpack becomes an essential tool to navigate the sometimes-sprawling levels.

Stationed in the frozen tundra of Saskatchewan, Alientrap Games recently released its stylish platforming shooter, Capsized, suiting up the player as an astronaut crash-landed on an apparently hostile planet. At first look, one would be forgiven for associating it with the likes of Contra, Metal Slug, or even Super Metroid; however, its many thrills and… Continue reading Review: Capsized