We’ve covered the adventurous Hamilton a few times already, even giving five witty commenters a copy of the game. How does the Indiana Jones lookalike’s first game stack up? Read on to find out.
Month: June 2011
Roundtable: Sony E3 2011
Sony capped off the opening day with the naming of the previously shown “Next Generation Portable”, some news on Uncharted 3, a couple of new titles, as well as some Sony exclusive deals for a few EA titles. And thus begins our second E3 Round Table.
Roundtable: Microsoft E3 2011
Microsoft opened up the pre-E3 conferences, so it’s only fitting they open our round table discussion. Here, various writers will chip in their thoughts, opinions, and highs & lows of the conferences. Let’s get started.
Insanely Twisted Shadow Planet Media Released
Fuelcell Games just released a bunch of screenshots and one final trailer for its gorgeous sidescrolling shooter Insanely Twisted Shadow Planet, due to hit Xbox Live Arcade this summer.
E3 2011: When And Where To Watch
E3 is this week, with the Pre-E3 conferences being the major attraction. So we thought we’d put together a list of places on the net to watch them, and when you want to be doing this.
Hands-On: Runespell: Overture
I recently spent some time with a preview build of Runespell: Overture, developer Mystic Box’s foray into the topsy-turvy world of fantasy RPG-lite poker. Here are my thoughts.
Review: L.A. Noire
L.A. Noire is a game over six years in the making. An extended development time can be both a blessing and a curse. The game displays a mixture of both but you certainly can’t fault Team Bondi’s ambitions. It pushes the boundaries in certain respects but can’t quite break free from its more familiar game-like… Continue reading Review: L.A. Noire
Guest Retrospective: Shin Megami Tensei
By Jake Russell The year is 1992. The place is Japan. With the Super Famicom and Genesis viciously battling for dominance of the video game market, various AAA titles were being released at a constant rate. The major RPG series that loomed over the rest of the market were Dragon Quest V and Final Fantasy… Continue reading Guest Retrospective: Shin Megami Tensei
Dead Island Gameplay Trailer
When it comes to zombie games most of us have had just about enough, so when publisher Deep Silver announced their new survival-horror title Dead Island with little more than a few screenshots and pre-rendered trailers it was met with cynical caution, if not outright disdain. The sheer number of zombie and zombie-related titles released… Continue reading Dead Island Gameplay Trailer
Winner: Hamilton’s Great Adventure
The other day we asked you guys to produce a caption to win one of 5 Steam copies of Hamilton’s Great Adventure, kindly given to us by Fatshark. The winners are:
Is It Time To Abandon Windows XP?
In May of 2007, Microsoft released a shoddy PC port of the critically acclaimed Xbox shooter Halo 2–a game that was almost 3 years old at that time–in support of its then-new Games for Windows branding and online service initiative. Response was lukewarm to say the least
Game Maker: XNA Game Studio
XNA Game Studio is a programming suite created by Microsoft, allowing developers to easily make multi-platform games for Windows, Xbox 360 and Windows Phone 7. Built upon Microsoft’s Visual Studio suite its aim is to streamline the creation of games through pre-made libraries of code.
Review: Capsized
Stationed in the frozen tundra of Saskatchewan, Alientrap Games recently released its stylish platforming shooter, Capsized, suiting up the player as an astronaut crash-landed on an apparently hostile planet. At first look, one would be forgiven for associating it with the likes of Contra, Metal Slug, or even Super Metroid; however, its many thrills and… Continue reading Review: Capsized
Giveaway: Hamilton’s Great Adventure
Fatshark, creators of Bionic Commando: Rearmed 2 and Lead & Gold, have recently released Hamilton’s Great Adventure. And Press X or Die has 5 Steam keys to give away.
Review: Frozen Synapse
Frozen Synapse is a new indie title from Mode7. You take command of a squad of “vatforms” through “The Shape”, an omnipresent internet-like technology. It takes the turn-based strategy genre and injects some fresh vigour into its bones.