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FTL – Faster Than Light is my game of the year. It is no huge grand release, but unlike others chosen for specific qualities that would make them the best game of the year, FTL is a game of the Year.
If there’s such a thing as a “Gaming Journalism Ten Commandments”, I’m relatively certain this post is breaking at least one of them. Somewhere in there there’s got to be a “Thou shalt not make a game you haven’t finished your Game of the Year”, likely following commandment number seven, “Thou shalt not give Duke Nukem Forever a good recommendation”. While I assure you I won’t be writing the latter, hear me out on the former. XCOM: Enemy Unknown, although it is my game of the year, is one that […]
I wanted to be writing about Persona 4 Golden, but my conscience wouldn’t allow it. Giving 2012 Game of the Year to a 2008 game that was simply rereleased is obviously cheating, and I couldn’t do it. And while it’s certainly the game I’ve enjoyed most this year, it’s for the best that I can’t give it GotY.
Dishonored is a first-person stealth action game developed by Arkane Studios for the PC, Playstation 3 and Xbox 360. If you don’t know that already, you’ve been living under a gaming rock. It’s also my Game of the Year, and I think anyone who disagrees is an awful yazzihamper of an un-person.
James opens the Press X Or Die 2012 Game Of The Year proceedings with a game that might raise a few eyebrows; Pokémon Conquest for the Nintendo DS.
Out five years this year, Team Fortress 2 has been played and enjoyed by millions. After a year as a free-to-play game, has Team Fortress 2 retained its unique blend of class-based fun or has the weight of all the items on the Mann Store and all those free-to-play gamers crushed the quality of this much-loved title?
In early March of this year, Peter Molyneux, a games industry veteran, parted ways with Lionhead and Microsoft after working with them for fifteen and six years, respectively. He embarked on the founding of a new games studio, 22Cans, with several other Lionhead veterans, and they have now released their first… experiment: Curiosity – What’s Inside the Cube?
For the next few weeks as we wait on the launch of Planetside 2, I’ll be taking a look at what the FPS genre has to offer in the Free to Play market culminating in a critical analysis of how each one handles the model and which one offers the most bang for your….uhhh…lint? First up – Tribes: Ascend.
Racing games are a tough breed. If you’ve got brand recognition from a tournament, you’re doing alright, but if not, you need to be bringing something totally new to the table in order to make your game endearing. Gran Turismo did it with in-depth realistic modification options, and simulation handling. Forza Motorsport did it with aesthetic modifications only limited to what you can think of. Need For Speed did it with letting you drive fully licensed supercars – although initially, an endorsement from Road & Track magazine certainly helped.
Dishonored is a first-person stealth action game that smells sweetly of Thief and Bioshock. Beneath the sinister cloak-and-dagger gameplay and masterfully realized setting, there lies a chaos system. It gauges your carnage, tallies your eviscerations, considers your subtlety, ponders your disposition toward revenge or mercy and changes the world accordingly. It also changes your daughter.
Shameless Gaming Month is something a lot of the writers and the folks over on the X-Talk forums are participating in. As many did last year, they’re completing the uncompleted, playing the unplayed, and perhaps getting around to letting go of that one game they didn’t want to finish simply because they didn’t want it to end. I wanted to join in this year.
I pressed the eject button on my PS3, and pulled out the disk contained within. BlazBlue: Continuum Shift. Its presence in my PS3 had been constant for weeks- despite the number of games available to me to play, I’d stuck with BlazBlue for quite a long time now. And now, I was finally replacing it… with BlazBlue: Continuum Shift Extend. Essentially the same game, but with a handful of more content. And I knew as I put it in the drive that it would likely be my PS3’s sole occupant […]
By William Lestingi For the last two decades games have tried to move closer to a form of interactive cinema , if not with gameplay certainly with storyline. Although most games have done little to try and move beyond the equivalent of B rated cinema, they have at the least tried to reproduce whole narratives and a certain continuity within the world each game is placed in. While this may work for many games there is something lost in the longevity and open ended state of an ip’s story and […]
You’ve walked a thousand miles, slain a million foes, and finally, the world is safe. It’s okay to lay down your sword, because justice has been served, and evil has been slain. And then you hear someone clearing their throat. This is the Magnificent Bastard, and they’re about to break some bad news.
Is there anything like the rush of a really good fight? Whether in an arcade or in your living room, playing Street Fighter or Tekken, there’s something at the core of fighting games that is just an incomparable experience. There are no powerups, there is no kill stealing, there is just you, and the man who wants to beat you to a pulp. The only way you’re going to take him down is by playing smarter, playing faster, and keeping a cool head. It’s this singular experience, this fair fight […]