Everything is coming full circle again, Blizzard trademarks another name a few months before Blizzcon. Those in the know understand what that means, New Expansion; but what does ‘Mists of Pandaria’ mean in terms of content?
Tag: PC
Review: Legend Of Fae
From first sight, Legend of Fae had my interest. It’s a game in the same vein as Bejeweled or Puzzle Quest where you swap orbs around a box to make a column or a row of three matching orbs. So, nothing too revolutionary there then. It does, however, have something extra on top (literally). Is… Continue reading Review: Legend Of Fae
Review: Bastion
As my colourful and cartoony, almost JRPGish character plods through the surreal worldscape that opens Bastion, the gruff cowboy that seems to be narrating my adventure comments, “ground forms up under his feet, as if pointing the way. He don’t stop to wonder why.” I smirk at the down-to-earth description of the weird stone and mosaic… Continue reading Review: Bastion
How To Get Into Dwarf Fortress
Inspired by the recent write-up of Dwarf Fortress and its creator in the NY Times, I thought I’d knock this little piece up. Dwarf Fortress is a game you may have heard of. It is a game you’ve possibly seen. And it’s something that looks like it stepped right out of the matrix. Certainly not… Continue reading How To Get Into Dwarf Fortress
Review: Tobe’s Vertical Adventure
The amount of effort required to make a PC game work properly shouldn’t go beyond resolution settings and keybinds. As I’ve possibly mentioned in some previous reviews, if you’re not comfortable while playing the game, it feels more like a chore. Despite the rather negative opening, “Tobe’s Vertical Adventure” from Secret Base doesn’t exactly cripple… Continue reading Review: Tobe’s Vertical Adventure
Review: Cricket Revolution
In my opinion, good cricket games are fairly hard to come by, so when I was scouring the Steam sale last month, Cricket Revolution caught my eye. At only one pound, it had to be worth a go, because even if it wasn’t very good, a) I would be supporting an indie developer, and b)… Continue reading Review: Cricket Revolution
Review: Terraria
Created over the course of a few months, Terraria seemed to be just another cash-in on the Minecraft-mania that has swept over the gaming world in the last year or so….And it is, but it’s an enjoyable cash-in nonetheless. At its core, Terraria is a 2D side-scrolling platformer but beyond that is a thick crust… Continue reading Review: Terraria
Review: Dungeons of Dredmor
It’s a good sign when you’d rather play the game you’re supposed to review than actually review it. I am afraid to run Dungeons of Dredmor again because I’ll spend another hour on it (at best). Sadly, I had to get screenshots for the article, so I lost another 2 hours summoning moustache golems and… Continue reading Review: Dungeons of Dredmor
Review: Steel Storm: Burning Retribution
Hey, how’d you like to jet around futuristic industrial compounds, bombarding enemy photon tanks, laser turrets, and fortified bases in a hover tank? Sound fun? Well, it is. Read on for our full review.
Review: Inside A Star-filled Sky
Inside a level While the inspiration behind a game can be anything, there is often a core concept used as the starting point. The more you built upon an idea, the more likely you are to deviate from it. Adding new elements that don’t contribute to the core idea are also common and while we… Continue reading Review: Inside A Star-filled Sky
Review: Celestial Mechanica
A trailer is a powerful thing. It can hype you up for a game so much that it can be detrimental to the actual product. I have to admit, when Kyle first linked me to Celestial Mechanica’s trailer, my reaction was “OH MY GOD WHY DOES IT LOOK SO AMAZING?!” It hit all the right… Continue reading Review: Celestial Mechanica
Review: Critical Mass
To avoid repeating myself from my DotP2012 review with “I’m a sucker for…” I’ll go with “I appreciate good puzzle games.” Although I would hardly qualify as an expert player, I’ve played a good deal of Bust-A-Move, Puyo Puyo, Magical Drop, Columns and (of course) Tetris. The first thing I thought of when I saw… Continue reading Review: Critical Mass
Interview: Final Form Games Talks Jamestown, Hoagies
Final Form Games is a small startup indie development studio that recently released Jamestown, an insanely fun pixelart shmup, on the PC platform. We got a chance to ask them their thoughts on the game, the industry in general, and of course, sandwiches.
Review: gShift
In the vein of recent perspective-shifting games such as VVVVVV and And Yet It Moves, gShift tries its hand, and mostly succeeds, at creating an engaging platformer with a unique twist. I like it. I like it a lot.
Half-Life 3 Wishlist
Or is it Episode 3? Does it matter at this point? Frankly, they could call it Half-Life 3: Blue Shift 2: Barney’s Fight For Worker’s Comp for all I care, as long as we get the game before the end of the decade. What do we want to see in the third full-length (presumably) installment… Continue reading Half-Life 3 Wishlist