Out five years this year, Team Fortress 2 has been played and enjoyed by millions. After a year as a free-to-play game, has Team Fortress 2 retained its unique blend of class-based fun or has the weight of all the items on the Mann Store and all those free-to-play gamers crushed the quality of this… Continue reading Free to Play: Team Fortress 2
Tag: Free to Play
Free to Play: Tribes:Ascend
For the next few weeks as we wait on the launch of Planetside 2, I’ll be taking a look at what the FPS genre has to offer in the Free to Play market culminating in a critical analysis of how each one handles the model and which one offers the most bang for your….uhhh…lint? First… Continue reading Free to Play: Tribes:Ascend
Experience Points: Champions Online – Part 9: Community and Communication
The goal of this series was to give an overview of the state of the game from a player perspective, as balanced as possible and taking most things into account. At whom was it directed?
Experience Points: Champions Online – Part 8: PvP
So far, most of this “Experience Points” series was based on just that: an overview from player experience. It’s a bit harder to offer my opinion on PvP when I haven’t dabbled in it much myself. As it seems to be a habit of mine, I’ll try and put in a few disclaimers before delving… Continue reading Experience Points: Champions Online – Part 8: PvP
Pokemon TCG Online Open Beta
As a fan of the Pokemon Trading Card Game when I was a kid, and putting way too many hours into the excellent Game Boy Color version I have been checking up on this online version for some time. It’s now in open beta allowing anyone to join in on the Pokemon fun. You get… Continue reading Pokemon TCG Online Open Beta
Experience Points: Champions Online – Part 7: Endgame
Looking over the feedback on these articles, as well as community comments on various other “second looks” on the game, I’ve started wondering what was really up with the criticism of content gaps in Champions Online. I started playing a few months after the game was released and never had this problem, so I just… Continue reading Experience Points: Champions Online – Part 7: Endgame
Experience Points: Champions Online – Part 6: Adventure Packs
The Adventure Packs in Champions Online had a few goals, but were only partially successful. The point was to make self-contained repeatable mission chains that would work as scalable content, so you could do them regardless of your level or team size. This would give every character something to do and help with mission gaps.… Continue reading Experience Points: Champions Online – Part 6: Adventure Packs
Experience Points: Champions Online – Part 5: Nemesis System
It’s fun to save the world from a giant flaming gorilla, stop a high-tech terrorist organization and help grannies find their lost kitties, but each hero needs that one person that makes it personal. The Joker, the Lex Luthor, the Dr. Doom, the nemesis. The antagonist of a story is a trope goldmine. They help… Continue reading Experience Points: Champions Online – Part 5: Nemesis System
Experience Points: Champions Online – Part 4: Costume Creator
Something universally agreed upon in regards to Champions Online is just how good the costume creator is. While you cannot exactly make anything you want, most concepts translate very well into the game. The creator sports around 3000 regular pieces, another 400 gold pieces, dozens of C-Store sets and a lot of unlockables. Cosmetic items are… Continue reading Experience Points: Champions Online – Part 4: Costume Creator
Experience Points: Champions Online – Part 3: C-Store
As mentioned in the previous installment of Experience Points: CO, the most vocal fear in any Free-to-Play game is the Pay-to-Win occurrence. I wrote how being a freeform character, which is exclusive to Gold players, compares to being an archetype, but I didn’t address the actual microtransaction store and its relevance in the “Pay-to-Win” argument.… Continue reading Experience Points: Champions Online – Part 3: C-Store
Experience Points: Champions Online – Part 2: Gold and Silver
Until recently, Free to Play MMOs have had a really bad reputation. Technically, they still do among some folk, but considering all the “free to play” announcements in the industry the past few weeks, I’m guessing things are slowly changing. One of the major gripes people have with F2P is the (not very witty, but… Continue reading Experience Points: Champions Online – Part 2: Gold and Silver
Experience Points: Champions Online – Part 1: Past and Present
Looking back, I’m not really sure why I ever saw the need to start playing an MMO, but there was a time when I had decided to find one to devour my time. After an onslaught of free MMOs (Dungeon Fighter hadn’t yet been released, so shush) I started playing WoW on a private server.… Continue reading Experience Points: Champions Online – Part 1: Past and Present
Friday Freeloader Roundup
There are too many free games this week for us to focus on just one, so we’ll do an old-fashioned roundup for your perusal.
Champions Online goes Free-To-Play
Cryptic Studios’ Superhero MMO will soon join the growing roster of MMOs taking up the F2P business model. This means, starting from next year, anyone can hop on board and fight along with the heroes of Millennium City, and spend as little or as much as they want on the game.