Based on the same basic rules as classic arcade game Qix, Fortix 2 attempts to modernize the cobweb-covered formula, adding elements and bits and pieces and extending the premise to cover the length of the campaign, but ultimately comes up short on several bases.
Instead of fending off aliens, demons and general apocalypse scenarios, BEEP’s humanity of the future focuses on sending little robots to do something productive, like exploration. These little robots are called BEEPs and they have various functions to aid them in their never-ending quest to explore the Cosmos. They can drive up some walls, they… Continue reading Review: BEEP
Jamestown is a title rife with bizarre paradoxes: it’s a four player local co-op shmup–on the PC. It’s set in the troubled colonies of the 17th century–on Mars. It’s a 16-bit era bullet hell shooter–released in 2011. One thing that certainly isn’t a paradox, however, is that it offers exceptionally smooth, tight, graceful game mechanics,… Continue reading Review: Jamestown
We’ve covered the adventurous Hamilton a few times already, even giving five witty commenters a copy of the game. How does the Indiana Jones lookalike’s first game stack up? Read on to find out.
Stationed in the frozen tundra of Saskatchewan, Alientrap Games recently released its stylish platforming shooter, Capsized, suiting up the player as an astronaut crash-landed on an apparently hostile planet. At first look, one would be forgiven for associating it with the likes of Contra, Metal Slug, or even Super Metroid; however, its many thrills and… Continue reading Review: Capsized
Frozen Synapse is a new indie title from Mode7. You take command of a squad of “vatforms” through “The Shape”, an omnipresent internet-like technology. It takes the turn-based strategy genre and injects some fresh vigour into its bones.
The Witcher games are dark fantasy games set in a world heavily influenced by European myths and culture and based upon the works of Andrzej Sapkowski who twists classic fairytales into grim, adult stories. Kings rule the land while nobles get fat off the sweat of peasants. To add colour to the world, there are… Continue reading Review: The Witcher 2: Assassins of Kings
There are, by and large, two sorts of sequels in the gaming industry: sequels that publishers demand because they are guaranteed hits that will contribute to a company’s bottom line; and sequels that need to be made, that deserve to be developed, because the mechanics, characters, or design of the original game deserve to be… Continue reading REVIEW: PORTAL 2
After releasing a slew of free, but not necessarily “new” maps (almost all of the free map packs were simply the base game maps for different modes), DICE has finally given Bad Company 2 players something fresh to chew on in the way of Bad Company 2: Vietnam, a $15 expansion pack set in the infamous ’70s… Continue reading Review: Bad Company 2 Vietnam
This isn’t the first Need for Speed with the title Hot Pursuit. Looking for help rebooting the franchise, EA turned to Burnout developer Criterion to produce this latest entry in the series. Drawing heavily from their experience with Burnout, Criterion has brought a lot more bang to a series which already had the speed.
Zombie Studios aims to bring a decent online shooter experience to the digital marketplaces with Blacklight: Tango Down, an online FPS set in the near future.
Assassin’s Creed: Brotherhood is a follow-up to 2009’s popular Assassin’s Creed II. Has Ubisoft Montreal crafted a worthy successor though, or is it just a half-hearted attempt to cash in on a popular franchise?
With the months of anticipation over, Call of Duty Black Ops is finally here. Taking a turn from their previous WW2-based Call of Duty games, this is Treyarch’s chance to prove to the world that they aren’t just the B-Team and can do better than Infinity Ward. So, do they manage it or is this… Continue reading Review: Call of Duty Black Ops
With the outstanding Scott Pilgrim vs. The World out this week for XBLA, and Castle Crashers making its way over to PSN next week, it’s a fine time for great 2D beat ’em ups. But where does the long awaited, graphically slick and viscerally gory Shank fit into all this? Is it a clunker, or… Continue reading Review: Shank
Twelve years ago Blizzard Entertainment’s StarCraft took the then-fledgling real time strategy genre by storm with it’s fast and highly tactical combat. It was the first real-time strategy game to feature three completely different races with unique gameplay styles. Though initially horribly unbalanced, copious patching and a great expansion eventually helped it evolve into the… Continue reading Review: StarCraft II: Wings of Liberty