Board Meetings is a series of articles – or blog posts or whatever you want to call it – about my personal experiences with board and card games. These are not intended as formal reviews, but rather a form of opinion piece about the hobby in general and certain games in particular. Starting at the… Continue reading Board Meetings: Munchkin
When Trine was released roughly two years ago, its mix of physics-based platforming, action and light puzzling felt like a breath of fresh air. Now its sequel, Trine 2, is out and might seem like more of the same. For good or ill, it is far from it. I’ll elaborate.
The latest in this time-attack arcade racing franchise, TrackMania 2: Canyon is a smaller package than its predecessors, focusing on one environment compared to the previous game’s seven. According to TM2, less is actually more.
Last year’s Beat Hazard fused the musically-generated ideas of Audiosurf with the gameplay of Geometry Wars. This novel mix entertained, but there was little depth or variety to sustain it. The new Ultra DLC aims to rectify that.
Brink is a stylized multiplayer-only objective-based first person shooter by smaller Bethesda-owned developer Splash Damage (of Enemy Territory fame.) Judging by the chatter on message boards a great deal of people quickly jumped to the conclusion that Brink is simply a Team Fortress 2 clone. However, this is not the case.
This is partly a response to Brent Powell’s article “The Illusion of Challenge” and partly a open letter of sorts to anyone who is willing to listen. There is a trend in the gaming media of bashing games with any kind of learning curve. If a game requires the player to try and fail a… Continue reading You jumped into a sword: The Case for Difficulty.
Twelve years ago Blizzard Entertainment’s StarCraft took the then-fledgling real time strategy genre by storm with it’s fast and highly tactical combat. It was the first real-time strategy game to feature three completely different races with unique gameplay styles. Though initially horribly unbalanced, copious patching and a great expansion eventually helped it evolve into the… Continue reading Review: StarCraft II: Wings of Liberty
Overclocked PC Gaming Podcast has an interview up with indie developer Lukewarm Media about their upcoming class-based humans versus dinosaurs shooter Primal Carnage.
Magic: The Gathering (abbreviated MTG or Magic) is a long-standing collectible card game by Wizards of the Coast, combining the thrills and risk-taking of poker with the cold harsh strategy and tactics of a solid turn-based strategy game. Over it’s 17-year lifespan it has amassed quite the following and is often credited as popularizing the collectible… Continue reading Review: Magic: The Gathering – Duels of the Planeswalkers (PC)
Heroes of Newerth is a multiplayer-only real-time strategy game developed by independent developer S2 Games for Windows, Mac and Linux. As opposed to traditional real-time strategy games where you control vast armies of units, Heroes of Newerth lets you control one in a constantly growing roster of over 60 heroes and tasks you with working… Continue reading Review: Heroes of Newerth
Warning: This game, as well as any videos I may link to in this review, are not recommended for people with a history of epileptic seizures. Games that try to integrate your music library into the gameplay are nothing new, with the roots of the idea stretching back all the way to the almost legendary… Continue reading Review: Beat Hazard (Windows, Xbox 360) (UPDATED)
Trine is a fantasy-themed, physics-based puzzle-platformer developed by the relatively young and unknown studio Frozenbyte, earlier having developed the relatively unpopular Shadowgrounds and Shadowgrounds Survivor. As of recent years there has been a lack of solid 2D platformers, with bald space marines conquering the sales charts on consoles and MMOs almost single-handedly keeping PC gaming… Continue reading Review: Trine (PC, PS3)