When I reviewed Sentinels of the Multiverse, I lamented the lack of superhero-themed tabletop games outside of deckbuilders and CCGs; particularly those where you control a single hero. Little did I know that an answer to this cry, with an entirely appropriate name, had already launched on Kickstarter and smashed its funding target nearly five times over. And that game’s name also makes possible a cheesy review opening so here goes: Let’s find out if these are Heroes Wanted or Heroes Unwanted…
A Study In Emerald is a game about a ‘secret war’ set during the late Victorian era in a world ruled by the Lovecraftian ‘Old Ones’ and features Sherlock Holmes characters, (double) agents, assassinations, city takeovers as well as zombies, vampires and even Cthulhu himself. If that premise alone doesn’t have you intrigued then stop right there (and go rethink your life). Otherwise, read on…
Having recently received its latest expansion, Vengeance, and with a Kickstarted tactical hex-grid combat continuation of the series on the way, now seems like a good time to take a look at Sentinels of the Multiverse as it stands. This will function as both a brief overview of the game and its expansions as well as a review.
Today is Father’s Day in many nations around the world. Love ’em or hate ’em, fathers make us who we are, and in gaming it’s no different. Protecting their loved ones in dire situations, providing support, or just beating up their kids over mistakes long past, these fathers can be the heroes and villains in our protagonist’s story.
Blizzard, famed creators of super-duper popular MMO World of Warcraft weren’t always this big and famous. Back in the day, under the name “Silicon & Synapse” they released their first game to the SNES; The Lost Vikings. Now many years and billions of dollars of WoW subscriptions later you can grab their first game for free. An old-fashioned puzzle platformer game you must get your three lost Vikings (you see where the name comes from?) to the end of the level, controlling each one at a time with separate abilities […]
Faster Than Light, the 2012 rogue-like space adventure game and Kickstarter success story that we really enjoyed, is receiving its eagerly awaited iPad version on April 3rd. This coincides with the Advanced Edition upgrade that PC players will be getting, with the new content also included for iPad players.
Probably the weirdest Venn diagram I’ve ever imagined in my head, consists of mathematics, role-playing games, and turn-based strategies. More often than not, you’ll see any given 2 of these combined – number-crunching DPS data on some MMORPG somewhere, monitoring resource intake so you can plan future moves in strategies, or just turn-based RPGs like say, Final Fantasy Tactics or Fire Emblem. What if I told you there was a game that covered all 3 bases? That’s Calculords.
Banished is the little town sim that could. Built by the one man team of Shining Rock Software, the game sees you controlling a group of exiles from small beginnings to a burgeoning town of several hundred people over the space of a hundred years or so.
There’s something to be said about fighting losing battles. Maybe it’s that the cause more often than not seems more valiant than that of the victor, seeing how long you can hold off defeat before you’re finally overwhelmed. Perhaps it’s because you know in the far reaches of your mind that there’s a faint light at the end of the seemingly-neverending tunnel, and you just have to soldier on and press forward, just to reassure yourself that it’s not just misplaced time and effort, better spent elsewhere. This is how […]
Welcome to Part 4! This contains a look at the various Supply Planets and their respective deck make-ups, examples of Supplies and some extra details, an explanation of the mechanics when it comes to buying, and the acknowledgements for all the folks who helped in putting this guide together.
In Part 3, we will take a look at the Contacts who provide our Jobs as well as some examples of the Jobs themselves, and get an idea of what Misbehaving entails. Just be aware, this part’s quite a long’un…
In this second part of the Starter’s Guide, we will cover the ins and outs of Navigation, what conditions make our Ship an Outlaw, and Skill Tests.
Firefly: The Game is fairly nuanced and features a wieldy rulebook. To aid new players in making sense of things, or to give potential buyers a substantially in-depth look at how it plays, this is a comprehensive four-part guide on everything a player should know.
Terra Mystica is a fantasy-themed, area-control Eurogame, released in late 2012 to much anticipation after a very successful stint at Essen 2012. Only recently has the game been readily available due to impressively high demand. It features plenty of deep strategy within every turn, and many unique races, giving it a great deal of replayability.
It went down a storm during its first appearance at GenCon in August, selling out almost immediately and continues to fly off shelves since general release. A closer look reveals that it isn’t entirely undeserving of all the positive buzz and popularity, but requires a strong love of its theme along with a considerable amount of time commitment to get the most from it.