There’s something to be said about fighting losing battles. Maybe it’s that the cause more often than not seems more valiant than that of the victor, seeing how long you can hold off defeat before you’re finally overwhelmed. Perhaps it’s because you know in the far reaches of your mind that there’s a faint light at the end of the seemingly-neverending tunnel, and you just have to soldier on and press forward, just to reassure yourself that it’s not just misplaced time and effort, better spent elsewhere. This is how […]
Welcome to Part 4! This contains a look at the various Supply Planets and their respective deck make-ups, examples of Supplies and some extra details, an explanation of the mechanics when it comes to buying, and the acknowledgements for all the folks who helped in putting this guide together.
In Part 3, we will take a look at the Contacts who provide our Jobs as well as some examples of the Jobs themselves, and get an idea of what Misbehaving entails. Just be aware, this part’s quite a long’un…
In this second part of the Starter’s Guide, we will cover the ins and outs of Navigation, what conditions make our Ship an Outlaw, and Skill Tests.
Firefly: The Game is fairly nuanced and features a wieldy rulebook. To aid new players in making sense of things, or to give potential buyers a substantially in-depth look at how it plays, this is a comprehensive four-part guide on everything a player should know.
Terra Mystica is a fantasy-themed, area-control Eurogame, released in late 2012 to much anticipation after a very successful stint at Essen 2012. Only recently has the game been readily available due to impressively high demand. It features plenty of deep strategy within every turn, and many unique races, giving it a great deal of replayability.
It went down a storm during its first appearance at GenCon in August, selling out almost immediately and continues to fly off shelves since general release. A closer look reveals that it isn’t entirely undeserving of all the positive buzz and popularity, but requires a strong love of its theme along with a considerable amount of time commitment to get the most from it.
And so, after the end of another year full of great games both big and small, here we are to put together a collection of some of our favourite music that got piped into our earholes while playing them.
I’ve been something of a negligent father this year in games: raucous little shits bouncing around me, screaming “Da” while The Last of Us stares with broken eyes from her half-destroyed blanket fort. It’s a seedy blanket hovel at best. I’ve been consumed by others things, though; I’ve hardly noticed the guttersnipes.
Ah, 2013. I wouldn’t say it was a busy year for games, personally, yet a look-back over a list of ones beaten perhaps says otherwise. Plus, I was sure to play some of the big releases, and certainly ones that will find their place among other people’s GOTY picks. So, where to begin…
As far as gaming in 2013 went, this year went pretty well for me. I played a surprisingly good amount of new games, and managed to cover a good bit of my backlog too. It’s December, so like many other places and people, it’s time to reflect on the games I enjoyed the most in 2013.
My 2013 in gaming has been severely lacking on previous years, having experienced both sides of the money:time equation. The first half of the year having all the time but none of the money to get games, and in the latter half I had the money but the lack of time to play them. So, for the most part, my year has been spent playing through my backlog, meaning a lot of non-2013 games, or playing on my phone where games are cheap, and easy to fit into the day.
Normally, the “Game of the Year” feature on Press X or Die would pan out with us each pitching our top games in the run up to the year’s end and then we’d agree on our overall winner. Nice and simple, and the usual way these things tend to go.
Today, Valve announced the first stage of their living room takeover: SteamOS. A Linux distro built with PC gaming in mind to be launched in 2014. Their announcement promises much, but some key details are missing and I begin to wonder who SteamOS is for and in what scenarios Valve envisage it.
Teenage Mutant Ninja Turtles: Out of the Shadows is the best TMNT game there has ever been. If that sounds like faint praise: it is. Even though the game pushes the boundaries of what to expect from a low-budget, licensed beat ‘em up, by working the strengths of the franchise into fairly deep gameplay, it is hamstrung by a patently rushed development cycle (take a bow Activision and Xbox ‘Summer of Arcade’).