Browsing all articles in Playstation 3.
Here in England, GameCity, a games festival, has just wrapped up. Unfortunately, I wasn’t able to attend a lot of the events there, but one thing I made doubly sure I had time for was a live demonstration of Journey, the forthcoming game from ThatGameCompany.
Rocketbirds: Hardboiled Chicken landed in our inbox the other day, so we decided to take a look at it. Is it flying the coop? Or is it egg on your face?
Gust and NIS America are determined to synthesize something spellbinding with Atelier Totori: The Adventurer of Arland.
Mercury Hg brings back the Mercury franchise for the first time since 2007. Has it still got the same flow?
NIS America moor the latest in Nippon Ichi Software’s flagship series, Disgaea 4: A Promise Unforgotten, to western harbors. Should you join Team Valvatorez?
The 2D platformer is seemingly in something of a renaissance at the moment, certainly evidenced by the surge, or plague depending on your sensibilities, of such titles making it to market in recent years. Particularly popular amongst smaller or independent studios for a number of reasons – a cynical mind might suggest their comparative low cost and ease to make – the majority find their home on the number of online stores where they must jostle for the users’ attention, and a glowing review can mean the difference between commercial […]
The only word that could possibly describe the way I felt after playing inFAMOUS in 2009 is “thunderstruck”. Once I’d finished it I was left craving more and, now, a little over two years later, the next in the series has been released. The sequel takes the greatest ideas of the first and amps them up in a brand new setting named New Marais that is just outright electrifying in Louisiana style. The series is built upon three ideas: free roaming in a believable city, extremely imaginative super powers and […]
I am a sucker for card games. I am usually a sucker for board games, but card games are something I enjoy much more. Of course, as a college student in Siberia Serbia (or Sibserburbia as Gregg would call it), the abysmal cost of trading card games is what makes it unlikely for me to have it as a hobby. I did play Magic: The Gathering for two years while I was in high school; started with Champions of Kamigawa and then stopped with the last Ravnica block. There were […]
L.A. Noire is a game over six years in the making. An extended development time can be both a blessing and a curse. The game displays a mixture of both but you certainly can’t fault Team Bondi’s ambitions. It pushes the boundaries in certain respects but can’t quite break free from its more familiar game-like trappings, suffering because of it.
After ten years of Mortal Kombat games that were slowly diminishing the franchise, Ed Boon and cohorts in NetherRealm Studios decided to go back to MK Basics: gore, simplicity and endless entertainment to play with friends. If you enjoyed Mortal Kombat in the ’90s you will fall in love at first round, if not then…just stop reading. This is not Tekken or Street Fighter or anything from the V.S Series, it’s Mortal Kombat so don’t expect anything drastically new to the formula. Does the game stand up on its own […]
A review for Hothead Games’ action platformer. A simple summary of the game is that you control creatures known as Swarmites and have to get them to the end of the level while trying to achieve a high score. Sounds pretty familiar, right? Well, the main difference is that you’re controlling 50 of these Swarmites all at once and you’ll find it near impossible to get through a level without a lot of them dying.
After releasing a slew of free, but not necessarily “new” maps (almost all of the free map packs were simply the base game maps for different modes), DICE has finally given Bad Company 2 players something fresh to chew on in the way of Bad Company 2: Vietnam, a $15 expansion pack set in the infamous ’70s war. But should Vietnam have you signing up for another tour of duty or dodging the draft?
This isn’t the first Need for Speed with the title Hot Pursuit. Looking for help rebooting the franchise, EA turned to Burnout developer Criterion to produce this latest entry in the series. Drawing heavily from their experience with Burnout, Criterion has brought a lot more bang to a series which already had the speed.
Zombie Studios aims to bring a decent online shooter experience to the digital marketplaces with Blacklight: Tango Down, an online FPS set in the near future.
Assassin’s Creed: Brotherhood is a follow-up to 2009’s popular Assassin’s Creed II. Has Ubisoft Montreal crafted a worthy successor though, or is it just a half-hearted attempt to cash in on a popular franchise?