Review: Terraria

Created over the course of a few months, Terraria seemed to be just another cash-in on the Minecraft-mania that has swept over the gaming world in the last year or so….And it is, but it’s an enjoyable cash-in nonetheless. At its core, Terraria is a 2D side-scrolling platformer but beyond that is a thick crust… Continue reading Review: Terraria

Review: Magic: the Gathering – Duels of the Planeswalkers 2012

I am a sucker for card games. I am usually a sucker for board games, but card games are something I enjoy much more. Of course, as a college student in Siberia Serbia (or Sibserburbia as Gregg would call it), the abysmal cost of trading card games is what makes it unlikely for me to… Continue reading Review: Magic: the Gathering – Duels of the Planeswalkers 2012

Review: BRINK (PC)

Brink is a stylized multiplayer-only objective-based first person shooter by smaller Bethesda-owned developer Splash Damage (of Enemy Territory fame.) Judging by the chatter on message boards a great deal of people quickly jumped to the conclusion that Brink is simply a Team Fortress 2 clone. However, this is not the case.

Review: Fortix 2

Based on the same basic rules as classic arcade game Qix, Fortix 2 attempts to modernize the cobweb-covered formula, adding elements and bits and pieces and extending the premise to cover the length of the campaign, but ultimately comes up short on several bases.

Review: BEEP

Instead of fending off aliens, demons and general apocalypse scenarios, BEEP’s humanity of the future focuses on sending little robots to do something productive, like exploration. These little robots are called BEEPs and they have various functions to aid them in their never-ending quest to explore the Cosmos. They can drive up some walls, they… Continue reading Review: BEEP

Review: Capsized

The jetpack becomes an essential tool to navigate the sometimes-sprawling levels.

Stationed in the frozen tundra of Saskatchewan, Alientrap Games recently released its stylish platforming shooter, Capsized, suiting up the player as an astronaut crash-landed on an apparently hostile planet. At first look, one would be forgiven for associating it with the likes of Contra, Metal Slug, or even Super Metroid; however, its many thrills and… Continue reading Review: Capsized


There are, by and large, two sorts of sequels in the gaming industry: sequels that publishers demand because they are guaranteed hits that will contribute to a company’s bottom line; and sequels that need to be made, that deserve to be developed, because the mechanics, characters, or design of the original game deserve to be… Continue reading REVIEW: PORTAL 2