If there’s one constant in videogames it’s the boss fight. Across genres, from Mario to Mass Effect: they’re here to stay. But why do we have them? Are they a relic of gaming past? Or an essential aspect of games?
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If there’s one constant in videogames it’s the boss fight. Across genres, from Mario to Mass Effect: they’re here to stay. But why do we have them? Are they a relic of gaming past? Or an essential aspect of games?