At some point during a board meeting, in between puffs of expensive-cigar smoke, jokes at the expense of the working class, and with classical music playing in the background, some head of marketing successfully pitched the idea of using a round of video game “Beta testing” as a marketing tool.
All gamers have video games that they deeply cherish, forming a connection with them that regular games cannot come close to creating. They are often widely regarded as the greatest games ever made, held up to a legendary standard for all to revere. Games like Chrono Trigger, EarthBound, Deus Ex, The Legend of Zelda: Ocarina… Continue reading An Homage to RollerCoaster Tycoon
By RockyRan EA seems to have figured it out. The games they publish don’t have any real problem selling themselves, whether they be BioWare’s latest RPG or their AAA Call-of-Duty-killer. Not only do they not have any real problem publishing their own games to retail space, they even offer their publishing services to other developers… Continue reading EA’s Newest Platform: Sure-to-fail? Or Cannot-fail?
By RockyRan Your playable character enters a town, having been brought here due to a severe lack of important questing supplies. You move him from the town’s outskirts to the main center, looking for any sign of a store nearby. You find one in seconds, and instruct your avatar through a clicking command to move… Continue reading The Paradox of Gaming Technology
OnLive, as you guys may or may not know, is the infamous “cloud gaming” service. I, being one of the curious skeptics, decided to sign up for the “free” 1-year access that included everything but the games themselves. Demos let you try the first 30 minutes of all games, so I decided to give Just… Continue reading Guest Impressions: Onlive