At some point during a board meeting, in between puffs of expensive-cigar smoke, jokes at the expense of the working class, and with classical music playing in the background, some head of marketing successfully pitched the idea of using a round of video game “Beta testing” as a marketing tool.
Author: Site Default
was raised on a steady diet of NES, SNES and N64 games to become a gamer simply obsessed with the industry. Highly appreciative of the good in any game (and just as opinionated), he consumes each like a food aficionado, savoring each succulent moment one bite at a time.
An Homage to RollerCoaster Tycoon
All gamers have video games that they deeply cherish, forming a connection with them that regular games cannot come close to creating. They are often widely regarded as the greatest games ever made, held up to a legendary standard for all to revere. Games like Chrono Trigger, EarthBound, Deus Ex, The Legend of Zelda: Ocarina… Continue reading An Homage to RollerCoaster Tycoon
EA’s Newest Platform: Sure-to-fail? Or Cannot-fail?
By RockyRan EA seems to have figured it out. The games they publish don’t have any real problem selling themselves, whether they be BioWare’s latest RPG or their AAA Call-of-Duty-killer. Not only do they not have any real problem publishing their own games to retail space, they even offer their publishing services to other developers… Continue reading EA’s Newest Platform: Sure-to-fail? Or Cannot-fail?
The Paradox of Gaming Technology
By RockyRan Your playable character enters a town, having been brought here due to a severe lack of important questing supplies. You move him from the town’s outskirts to the main center, looking for any sign of a store nearby. You find one in seconds, and instruct your avatar through a clicking command to move… Continue reading The Paradox of Gaming Technology
Guest Impressions: Onlive
OnLive, as you guys may or may not know, is the infamous “cloud gaming” service. I, being one of the curious skeptics, decided to sign up for the “free” 1-year access that included everything but the games themselves. Demos let you try the first 30 minutes of all games, so I decided to give Just… Continue reading Guest Impressions: Onlive