A surprise hit from last year, Gearbox Software’s Borderlands launched its Game Of The Year Edition today, but not without its fair share of problems and issues.
This is a pack shot of the back of the US (NTSC) PS3 version of the game, taken by Twitter inhabitant Peter Skerritt. And you do indeed read that correctly: “Add-on game content requires a connection to PlayStation Network and 4.41GB of storage space to redeem single-use voucher”.
Correct me if I’m wrong, but isn’t the point of “Game of the Year” Editions to have all the post-release content on one disc, as an incentive to pick the game up new instead of picking up the 1-2 year old stock game up cheaper? That you’ll have all the content immediately and not have to sit twiddling your thumbs for an hour or two while that 4.41GB of content downloads, then for another 10-15 minutes while that 2.7GB installs?
In addition to that, there’s already been a number of complaints on Gearbox’s forums that some of the DLC redeem codes didn’t even work. As someone who hasn’t bought it, I can’t vouch for that (it’s not even out in Ireland until Friday, so I couldn’t do it even if I wanted to) but it seems that this release has been rushed to the point of incompletion, just to get in ahead of the heavier-hitting games released towards the end of the month. Not a bad strategy, considering the IP’s only a year old, but at the same time, it could have been handled a lot, lot better.
EDITED: Peter’s written up a good account of his ordeal with the game here, and it’s well worth a read.