Crytek designer Pascal Eggert talks to ‘The Firearm Blog’ about gun design within games. It discusses the compromises involved in creating something that is fun to play with and visually exciting, but also somewhat grounded in reality to help create immersion in game.
Just got an email in my inbox alerting me to a Crysis Wars trail period coming around. Those of you familiar with Steams weekends these work in much the same way. Sign up at MyCrysis , Then when 19th comes around you have 10 days to hop in and play Crysis Wars, the multiplayer component of Crysis,… Continue reading Merry Crystmas