Things To Pass Time Before Final Fantasy XV Releases
 

Things To Pass Time Before Final Fantasy XV Releases

 
Roll 6 or Die: Review – Heroes Wanted
 

Roll 6 or Die: Review

Heroes Wanted

 
Roll 6 or Die: Review – A Study In Emerald
 

Roll 6 or Die: Review

A Study In Emerald

 

Browsing all articles tagged with RPG.

Review: Generation of Chaos: Pandora’s Reflection

Review: Generation of Chaos: Pandora’s Reflection 

The latest game in Idea Factory’s strategy series, Generation of Chaos: Pandora’s Reflection is a departure from its normal fare. They’ve teamed up with Sting, best known for their Dept. Heaven games, to breathe new life into the series. And with notches like Yggdra Union and Riviera: The Promised Land on their belt, it’s safe to say this is a favorable pairing on paper. But I think that’s enough of the name-dropping.

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Review: Dragon’s Dogma

Review: Dragon’s Dogma 

I wanna say something. I’m gonna put it out there; if you like it, you can take it, if you don’t, send it right back. I prefer Dragon’s Dogma to Skyrim.

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Dual Review: Legend of Grimrock

Dual Review: Legend of Grimrock 

In our modern, indie- and mobile-friendly games market, the term “old school” gets bandied about frequently, the label haphazardly applied to any phone or PC game with 8-bit character art or a chiptune soundtrack. But the recent dungeon crawler Legend of Grimrock from newcomers Almost Human Games actually earns its right to wear the title proudly.

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Review: Hyperdimension Neptunia mk2

Review: Hyperdimension Neptunia mk2 

Hyperdimension Neptunia mk2 is a game about video games. And Transformers. And legendary popsicle men.

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Review: Atelier Totori: The Adventurer of Arland

Review: Atelier Totori: The Adventurer of Arland 

Gust and NIS America are determined to synthesize something spellbinding with Atelier Totori: The Adventurer of Arland.

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The Good, The Bad And The Attractiveness -2

The Good, The Bad And The Attractiveness -2 

I hate to be negative but, recently, I’ve found myself getting a bit fed up with upgrades.

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Review: Bastion

Review: Bastion 

As my colourful and cartoony, almost JRPGish character plods through the surreal worldscape that opens Bastion, the gruff cowboy that seems to be narrating my adventure comments, “ground forms up under his feet, as if pointing the way. He don’t stop to wonder why.” I smirk at the down-to-earth description of the weird stone and mosaic level falling down from the sky in front of my avatar (‘The Kid’ so the cowboy calls him). Tentatively, I test the edges of the flying platform I’m standing upon, looking down at the kaleidoscopic […]

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Review: Dungeons of Dredmor

Review: Dungeons of Dredmor 

It’s a good sign when you’d rather play the game you’re supposed to review than actually review it. I am afraid to run Dungeons of Dredmor again because I’ll spend another hour on it (at best). Sadly, I had to get screenshots for the article, so I lost another 2 hours summoning moustache golems and killing diggles. Dungeons of Dredmor is a roguelike game, but unlike most in the genre, this one is pretty accessible. For those who don’t know, roguelikes are turn-based RPGs with random level generation, brutal difficulty […]

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Review: The Witcher 2: Assassins of Kings

Review: The Witcher 2: Assassins of Kings 

The Witcher games are dark fantasy games set in a world heavily influenced by European myths and culture and based upon the works of Andrzej Sapkowski who twists classic fairytales into grim, adult stories. Kings rule the land while nobles get fat off the sweat of peasants. To add colour to the world, there are monsters, mages, elves and dwarves. There are also witchers. Witchers are the professional monster hunters of the world. Taken away at a young age, they’re subjected to intense training while their bodies are mutated to […]

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The Paradox of Gaming Technology

The Paradox of Gaming Technology 

By RockyRan Your playable character enters a town, having been brought here due to a severe lack of important questing supplies. You move him from the town’s outskirts to the main center, looking for any sign of a store nearby. You find one in seconds, and instruct your avatar through a clicking command to move that way, open the door, and talk to the shopkeeper. He greets you with a snarky comment about your appearance, which you ignore and proceed through the conversation. A list of conversation options flashes up […]

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Witcher Way To Go?

Witcher Way To Go? 

There’s a lot of talk about how The Witcher deals with choices. It just so happens that Rock, Paper, Shotgun recently wrote an article on the subject. Though CD Projekt RED STUDIO deserve respect for this aspect of game design, that’s not what I’m going to talk about. While playing through the game for the first time, something happened. Something that got me thinking about RPGs in general. I offended a dwarf. Bear with me while I explain…

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Darkspore to Enter Testing

Darkspore, an upcoming sci-fi action-RPG based on EA’s Spore franchise looks to be preparing to enter testing.  An e-mail sent out to EA’s newsletter subscribers offers them the chance to sign up for the beta testing.  No details are given as to when the testing will start or how testers will be selected, but we’ll keep an eye on the game’s official website for more information.

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Grandia Getting US PSN Release

The American PSN is getting another classic RPG, Grandia. Released originally in 1997 on the Sega Saturn and later on in 1999 on the PS1, this game was voted as one of the best RPGs of it’s time. It will be available to download this Thursday. Let’s hope it comes to Europe soon too.

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Guest Article: The State of Role Playing Games

By Arionfrost Lately, I have been thinking alot about the state of Role Playing Games, and the people who play them. I feel that we as gamers (I am speaking collectively, you yourself may feel you do not fall into this catagory) are likely the whiny, high-maintanence girlfriend who does everything to make her boyfriend’s life a living hell, yet he sticks with her because he knows where the good sex is. This is the analogy I use to describe the relationship between gamers and the game developer.

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