Browsing all articles tagged with Review.
There’s something to be said about fighting losing battles. Maybe it’s that the cause more often than not seems more valiant than that of the victor, seeing how long you can hold off defeat before you’re finally overwhelmed. Perhaps it’s because you know in the far reaches of your mind that there’s a faint light at the end of the seemingly-neverending tunnel, and you just have to soldier on and press forward, just to reassure yourself that it’s not just misplaced time and effort, better spent elsewhere. This is how […]
Compile Heart and NIS America are at it once again: bringing a fille-filled JRPG to the Playstation 3 and the West. Mugen Souls seeks to subjugate everyone and everything—a fair enough conqueror at the very least.
I’m outnumbered 4-to-2, but the invading Space Pirates are being held off in an undesignated common room by reinforced blast doors. I’ve got options: try to draw them into the medical bay where I can take them on whilst having my health topped up. Lie in wait in a nearby narrow hallway where I can hopefully get the drop on them. It’s tight, so I should be able to fight them 2-on-2, and maybe take one or both out before regrouping to restore my health. Lastly, I could wait for […]
Laugh, and the world laughs with you. When not thieving your breath with its lengthy name, Cherry Tree High Comedy Club seeks to do so with wittiness. Nyu Media teams up with Tezuka Productions to bring indie developer 773’s adventure-type to the West.
The folk at NIS America bring Acquire’s Playstation 3 gladiator bout to the west—for PC!
This year-and-a-half old role-playing game finally gets a review.
A dungeoneering romp that’s sure to surprise. There’s a joke here about Eggo waffles and sisters.
Let’s cut the suspense- Skullgirls is a letdown. It’s a project of big dreams, and it would be a hell of an understatement to say that it didn’t quite reach its goals. For every good idea, there are two bizarre omissions, and in the end, what we’re left with is a fighting game that just isn’t what it’s supposed to be. For all that, though, I’m glad it exists, and hope that the few lessons it has to teach the rest of the genre are heeded.
Let me get this out of the way first of all: I am not a big fan of visual novels. Rare is the visual novel that can capture my attention and I know many others feel this way too. Katawa Shoujo recently released to much press attention for its touching stories and well-crafted characters, but the question arises as to whether you’re “playing a game” or “reading a story”. This distinction can make the difference between whether someone might want to get into one or not.
When Trine was released roughly two years ago, its mix of physics-based platforming, action and light puzzling felt like a breath of fresh air. Now its sequel, Trine 2, is out and might seem like more of the same. For good or ill, it is far from it. I’ll elaborate.
I showed The Binding of Isaac to my nine year old brother. Only in passing, as some of the content in there, I wouldn’t want him to see. He said, “Is it like Zelda?” to which I replied, “Well, sort of.”
Just two months prior to its release, Polish developer Flying Wild Hog announced their debut game – Hard Reset. Along with the debut trailer, the developer promised an FPS with old-school sensibilities, designed exclusively for the PC. It sounded like a promising first game for the new studio. Did Flying Wild Hog succeed or fail?
Nailing that feeling of satisfaction when you’ve figured out a solution to the task at hand is very difficult. Not all mechanics allow it and not all games offer more than one route from point A to point B. I believe gravity manipulation and physics-based gameplay is one of the greatest things gaming has bothered exploring. When done well, it is logical, intuitive and rewarding. It’s like pulling out that second to last piece of Jenga. This is what Defy Gravity Extended is: an extremely satisfying game. You play as […]
The 2D platformer is seemingly in something of a renaissance at the moment, certainly evidenced by the surge, or plague depending on your sensibilities, of such titles making it to market in recent years. Particularly popular amongst smaller or independent studios for a number of reasons – a cynical mind might suggest their comparative low cost and ease to make – the majority find their home on the number of online stores where they must jostle for the users’ attention, and a glowing review can mean the difference between commercial […]
From first sight, Legend of Fae had my interest. It’s a game in the same vein as Bejeweled or Puzzle Quest where you swap orbs around a box to make a column or a row of three matching orbs. So, nothing too revolutionary there then. It does, however, have something extra on top (literally). Is Endless Fluff’s first commercial game worth checking out? Above the box of orbs I mentioned earlier is the protagonist. Claudia is a young girl from the quiet haven of Sea Cross Island. She gets thrown […]