Review: Hyperdimension Neptunia Victory
 

Review

Hyperdimension Neptunia Victory

 
How to Get Into Tabletop Role-playing
 

How to Get Into...

Tabletop Role-playing

 
BAFTA Games Awards 2013
 

BAFTA Games Awards

2013

 

Browsing all articles tagged with PC.

Review: Bastion

Review: Bastion 

As my colourful and cartoony, almost JRPGish character plods through the surreal worldscape that opens Bastion, the gruff cowboy that seems to be narrating my adventure comments, “ground forms up under his feet, as if pointing the way. He don’t stop to wonder why.” I smirk at the down-to-earth description of the weird stone and mosaic level falling down from the sky in front of my avatar (‘The Kid’ so the cowboy calls him). Tentatively, I test the edges of the flying platform I’m standing upon, looking down at the kaleidoscopic [...]

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How To Get Into Dwarf Fortress

How To Get Into Dwarf Fortress 

Inspired by the recent write-up of Dwarf Fortress and its creator in the NY Times, I thought I’d knock this little piece up. Dwarf Fortress is a game you may have heard of. It is a game you’ve possibly seen. And it’s something that looks like it stepped right out of the matrix. Certainly not the most approachable of games. But it is a brilliant game, well worth a play, and I’m going to see about helping you do that. Though before we start I will say this isn’t a [...]

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Review: Tobe’s Vertical Adventure

Review: Tobe’s Vertical Adventure 

The amount of effort required to make a PC game work properly shouldn’t go beyond resolution settings and keybinds. As I’ve possibly mentioned in some previous reviews, if you’re not comfortable while playing the game, it feels more like a chore. Despite the rather negative opening, “Tobe’s Vertical Adventure” from Secret Base doesn’t exactly cripple the experience with technical issues, but it contains some quite annoying moments typical of console ports. The game worked without much trouble in windowed mode, and I wasn’t about to delude myself into playing it [...]

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Review: Cricket Revolution

Review: Cricket Revolution 

In my opinion, good cricket games are fairly hard to come by, so when I was scouring the Steam sale last month, Cricket Revolution caught my eye. At only one pound, it had to be worth a go, because even if it wasn’t very good, a) I would be supporting an indie developer, and b) it would give me something to do for a few short hours. Thankfully though, it is well worth one solitary English Pound.

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Review: Terraria

Review: Terraria 

Created over the course of a few months, Terraria seemed to be just another cash-in on the Minecraft-mania that has swept over the gaming world in the last year or so….And it is, but it’s an enjoyable cash-in nonetheless. At its core, Terraria is a 2D side-scrolling platformer but beyond that is a thick crust of Minecraft. Like its contemporary, Terraria allows the player to modify their world. You can chop down trees, dig through earth and stone and build structures and items from the materials you collect. Essentially then, [...]

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Review: Dungeons of Dredmor

Review: Dungeons of Dredmor 

It’s a good sign when you’d rather play the game you’re supposed to review than actually review it. I am afraid to run Dungeons of Dredmor again because I’ll spend another hour on it (at best). Sadly, I had to get screenshots for the article, so I lost another 2 hours summoning moustache golems and killing diggles. Dungeons of Dredmor is a roguelike game, but unlike most in the genre, this one is pretty accessible. For those who don’t know, roguelikes are turn-based RPGs with random level generation, brutal difficulty [...]

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Review: Steel Storm: Burning Retribution

Review: Steel Storm: Burning Retribution 

Hey, how’d you like to jet around futuristic industrial compounds, bombarding enemy photon tanks, laser turrets, and fortified bases in a hover tank? Sound fun? Well, it is. Read on for our full review.

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Review: Inside A Star-filled Sky

Review: Inside A Star-filled Sky 

Inside a level While the inspiration behind a game can be anything, there is often a core concept used as the starting point. The more you built upon an idea, the more likely you are to deviate from it. Adding new elements that don’t contribute to the core idea are also common and while we rarely pay attention to such decisions unless they are blatantly bad or cripple the actual gameplay, when work goes into building upon a firm basis, with every decision planned properly, we notice. I’ll be honest [...]

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Review: Celestial Mechanica

Review: Celestial Mechanica 

A trailer is a powerful thing. It can hype you up for a game so much that it can be detrimental to the actual product. I have to admit, when Kyle first linked me to Celestial Mechanica’s trailer, my reaction was “OH MY GOD WHY DOES IT LOOK SO AMAZING?!” It hit all the right spots in my gaming tastes: awesome music, awesome art style, exploration, nostalgiaploitation. It went so far as to skyrocket my expectations when I got a hold of the game. Humans, being the bastards that they [...]

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Review: Critical Mass

Review: Critical Mass 

To avoid repeating myself from my DotP2012 review with “I’m a sucker for…” I’ll go with “I appreciate good puzzle games.” Although I would hardly qualify as an expert player, I’ve played a good deal of Bust-A-Move, Puyo Puyo, Magical Drop, Columns and (of course) Tetris. The first thing I thought of when I saw screenshots of Critical Mass was the terrible Blockout from EA. And how glad I was that it’s nothing like that. The point of Critical Mass is to connect four blocks of the same colour in [...]

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Interview: Final Form Games Talks Jamestown, Hoagies

Interview: Final Form Games Talks Jamestown, Hoagies 

Final Form Games is a small startup indie development studio that recently released Jamestown, an insanely fun pixelart shmup, on the PC platform. We got a chance to ask them their thoughts on the game, the industry in general, and of course, sandwiches.

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Review: gShift

Review: gShift 

In the vein of recent perspective-shifting games such as VVVVVV and And Yet It Moves, gShift tries its hand, and mostly succeeds, at creating an engaging platformer with a unique twist. I like it. I like it a lot.

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Half-Life 3 Wishlist

Half-Life 3 Wishlist 

Or is it Episode 3? Does it matter at this point? Frankly, they could call it Half-Life 3: Blue Shift 2: Barney’s Fight For Worker’s Comp for all I care, as long as we get the game before the end of the decade. What do we want to see in the third full-length (presumably) installment in the series? Read on to find out.

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Review: Magic: the Gathering – Duels of the Planeswalkers 2012

Review: Magic: the Gathering – Duels of the Planeswalkers 2012 

I am a sucker for card games. I am usually a sucker for board games, but card games are something I enjoy much more. Of course, as a college student in Siberia Serbia (or Sibserburbia as Gregg would call it), the abysmal cost of trading card games is what makes it unlikely for me to have it as a hobby. I did play Magic: The Gathering for two years while I was in high school; started with Champions of Kamigawa and then stopped with the last Ravnica block. There were [...]

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Winners: Steel Storm

Winners: Steel Storm 

Twitter followers Revitalize1, Joey_Wilson82, and CentauriaNx, congratulations! You get to drink from the fire hose! Oh, and you also win a Steam copy of Steel Storm: Burning Retribution! 

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