Browsing all articles tagged with PC.
I’ve been something of a negligent father this year in games: raucous little shits bouncing around me, screaming “Da” while The Last of Us stares with broken eyes from her half-destroyed blanket fort. It’s a seedy blanket hovel at best. I’ve been consumed by others things, though; I’ve hardly noticed the guttersnipes.
Teenage Mutant Ninja Turtles: Out of the Shadows is the best TMNT game there has ever been. If that sounds like faint praise: it is. Even though the game pushes the boundaries of what to expect from a low-budget, licensed beat ’em up, by working the strengths of the franchise into fairly deep gameplay, it is hamstrung by a patently rushed development cycle (take a bow Activision and Xbox ‘Summer of Arcade’).
With the NHL season finally getting under way yesterday, it seems like a good time to tell you all that Out Of The Park Developments are working on a spiritual successor to their previous ice hockey management sim, due out later this year for PC and Mac.
If there’s such a thing as a “Gaming Journalism Ten Commandments”, I’m relatively certain this post is breaking at least one of them. Somewhere in there there’s got to be a “Thou shalt not make a game you haven’t finished your Game of the Year”, likely following commandment number seven, “Thou shalt not give Duke Nukem Forever a good recommendation”. While I assure you I won’t be writing the latter, hear me out on the former. XCOM: Enemy Unknown, although it is my game of the year, is one that […]
Dishonored is a first-person stealth action game developed by Arkane Studios for the PC, Playstation 3 and Xbox 360. If you don’t know that already, you’ve been living under a gaming rock. It’s also my Game of the Year, and I think anyone who disagrees is an awful yazzihamper of an un-person.
Out five years this year, Team Fortress 2 has been played and enjoyed by millions. After a year as a free-to-play game, has Team Fortress 2 retained its unique blend of class-based fun or has the weight of all the items on the Mann Store and all those free-to-play gamers crushed the quality of this much-loved title?
I’m outnumbered 4-to-2, but the invading Space Pirates are being held off in an undesignated common room by reinforced blast doors. I’ve got options: try to draw them into the medical bay where I can take them on whilst having my health topped up. Lie in wait in a nearby narrow hallway where I can hopefully get the drop on them. It’s tight, so I should be able to fight them 2-on-2, and maybe take one or both out before regrouping to restore my health. Lastly, I could wait for […]
Laugh, and the world laughs with you. When not thieving your breath with its lengthy name, Cherry Tree High Comedy Club seeks to do so with wittiness. Nyu Media teams up with Tezuka Productions to bring indie developer 773’s adventure-type to the West.
For the next few weeks as we wait on the launch of Planetside 2, I’ll be taking a look at what the FPS genre has to offer in the Free to Play market culminating in a critical analysis of how each one handles the model and which one offers the most bang for your….uhhh…lint? First up – Tribes: Ascend.
The folk at NIS America bring Acquire’s Playstation 3 gladiator bout to the west—for PC!
Dishonored is a first-person stealth action game that smells sweetly of Thief and Bioshock. Beneath the sinister cloak-and-dagger gameplay and masterfully realized setting, there lies a chaos system. It gauges your carnage, tallies your eviscerations, considers your subtlety, ponders your disposition toward revenge or mercy and changes the world accordingly. It also changes your daughter.
The cardinal sin of adventure games is the “MacGyver”, where players are forced to piece together two unrelated objects to solve a problem. While making gamers think outside the box is always a welcome addition, attaching rubber chickens to pulleys or crafting mustaches out of cat hair feels like translating Morse code backward. “McPixel”, a WarioWare-esque parody of MacGyver, earns its namesake by tossing you into multiple bomb sites where the only way to defuse it is randomly experimenting with everything and anything nearby. What sounds like a rather frustrating […]
It has begun. After 3 weeks of Gabe Newell memes, off-base predictions, “Valve can’t count to 3” jokes, and Reddit complaints, the 2012 Steam summer sale is finally here. And it’s exactly what we’ve all expected. Following the trend set by the last 2 summer and winter sales, the sale follows the daily deal format, with select games being discounted more heavily than usual, with the selection rotating daily. There are massive markdowns on publisher packs, and “indie bundles”, with some rotating daily and some remaining at a consistent price […]
Before I delve into details or specifics, there’s something I should get out of the way. Naval War: Arctic Circle scares me. Staggering in its complexity, this is not a “pick up and play” game, nor is this your average fast-paced RTS. You’re not going to get “Eurofighter-rushed” by your multiplayer opponent, and you won’t be losing any battles if you don’t scramble all units off the carrier deck within the first 3 minutes of the game. Naval War: Arctic Circle is not a game of reflexes or base-building, nor […]
In our modern, indie- and mobile-friendly games market, the term “old school” gets bandied about frequently, the label haphazardly applied to any phone or PC game with 8-bit character art or a chiptune soundtrack. But the recent dungeon crawler Legend of Grimrock from newcomers Almost Human Games actually earns its right to wear the title proudly.