Browsing all articles tagged with Indie.
It’s a good sign when you’d rather play the game you’re supposed to review than actually review it. I am afraid to run Dungeons of Dredmor again because I’ll spend another hour on it (at best). Sadly, I had to get screenshots for the article, so I lost another 2 hours summoning moustache golems and killing diggles. Dungeons of Dredmor is a roguelike game, but unlike most in the genre, this one is pretty accessible. For those who don’t know, roguelikes are turn-based RPGs with random level generation, brutal difficulty […]
Inside a level While the inspiration behind a game can be anything, there is often a core concept used as the starting point. The more you built upon an idea, the more likely you are to deviate from it. Adding new elements that don’t contribute to the core idea are also common and while we rarely pay attention to such decisions unless they are blatantly bad or cripple the actual gameplay, when work goes into building upon a firm basis, with every decision planned properly, we notice. I’ll be honest […]
A trailer is a powerful thing. It can hype you up for a game so much that it can be detrimental to the actual product. I have to admit, when Kyle first linked me to Celestial Mechanica’s trailer, my reaction was “OH MY GOD WHY DOES IT LOOK SO AMAZING?!” It hit all the right spots in my gaming tastes: awesome music, awesome art style, exploration, nostalgiaploitation. It went so far as to skyrocket my expectations when I got a hold of the game. Humans, being the bastards that they […]
Final Form Games is a small startup indie development studio that recently released Jamestown, an insanely fun pixelart shmup, on the PC platform. We got a chance to ask them their thoughts on the game, the industry in general, and of course, sandwiches.
In the vein of recent perspective-shifting games such as VVVVVV and And Yet It Moves, gShift tries its hand, and mostly succeeds, at creating an engaging platformer with a unique twist. I like it. I like it a lot.
Twitter followers Revitalize1, Joey_Wilson82, and CentauriaNx, congratulations! You get to drink from the fire hose! Oh, and you also win a Steam copy of Steel Storm: Burning Retribution!
We’ve got three Steam codes for indie top-down shooter Steel Storm: Burning Retribution, and we are just itching to give them away. Help us scratch that itch by entering our Twitter contest. Read on for full details.
Based on the same basic rules as classic arcade game Qix, Fortix 2 attempts to modernize the cobweb-covered formula, adding elements and bits and pieces and extending the premise to cover the length of the campaign, but ultimately comes up short on several bases.
Instead of fending off aliens, demons and general apocalypse scenarios, BEEP’s humanity of the future focuses on sending little robots to do something productive, like exploration. These little robots are called BEEPs and they have various functions to aid them in their never-ending quest to explore the Cosmos. They can drive up some walls, they can swim, they have a spiffy pellet gun and a gravity gun. BEEP is a game that lies between some really good execution and some really bad design choices. It’s a real shame that some […]
We caught up with Alexander Zubov and Clay Cameron from chock-full-of-syllables indie developer Kot-in-Action Creative Artel, which recently released top-down shooter Steel Storm: Burning Retribution on their e-shoppe, Steam, Desura, and Ubuntu Software Center.
Jamestown is a title rife with bizarre paradoxes: it’s a four player local co-op shmup–on the PC. It’s set in the troubled colonies of the 17th century–on Mars. It’s a 16-bit era bullet hell shooter–released in 2011. One thing that certainly isn’t a paradox, however, is that it offers exceptionally smooth, tight, graceful game mechanics, and it’s a pure delight to play.
We called on your collective wit to caption a picture; you answered the call of duty. Three of you win Steam codes for Fortix 2.
Fuelcell Games just released a bunch of screenshots and one final trailer for its gorgeous sidescrolling shooter Insanely Twisted Shadow Planet, due to hit Xbox Live Arcade this summer.
I recently spent some time with a preview build of Runespell: Overture, developer Mystic Box’s foray into the topsy-turvy world of fantasy RPG-lite poker. Here are my thoughts.
Stationed in the frozen tundra of Saskatchewan, Alientrap Games recently released its stylish platforming shooter, Capsized, suiting up the player as an astronaut crash-landed on an apparently hostile planet. At first look, one would be forgiven for associating it with the likes of Contra, Metal Slug, or even Super Metroid; however, its many thrills and moments of brilliance scratch a different itch than those games or anything like them. After some time is invested into the game, it becomes clear that it is far more unique and skillfully crafted than […]