Browsing all articles tagged with Indie.
I sit here, wanting to type words about Hotline Miami, but I almost can’t. It’s not because I don’t want to, neither is it because I can’t accurately describe the game on paper. Rather, it’s because I just want to go back to playing it. Two playthroughs later, and I still have questions raised in my head as to what the game is actually trying to tell me, and why the developers think that this particular method of getting whatever message it is across is effective.
In our modern, indie- and mobile-friendly games market, the term “old school” gets bandied about frequently, the label haphazardly applied to any phone or PC game with 8-bit character art or a chiptune soundtrack. But the recent dungeon crawler Legend of Grimrock from newcomers Almost Human Games actually earns its right to wear the title proudly.
Let me get this out of the way first of all: I am not a big fan of visual novels. Rare is the visual novel that can capture my attention and I know many others feel this way too. Katawa Shoujo recently released to much press attention for its touching stories and well-crafted characters, but the question arises as to whether you’re “playing a game” or “reading a story”. This distinction can make the difference between whether someone might want to get into one or not.
Launched just the other day, Indie Games Developer is a free to read online magazine. Available in both flash and PDF form it’s something great to pass some of the weekend.
Over the last few years, we’ve seen a great resurgence of indie development. Harking back to the era of the ZX Spectrum and Commodore 64, games with no more than a single developer have been making it big on every platform imaginable. In this article we take a look over the history of indie development and cast our eyes towards the future.
I showed The Binding of Isaac to my nine year old brother. Only in passing, as some of the content in there, I wouldn’t want him to see. He said, “Is it like Zelda?” to which I replied, “Well, sort of.”
If you’re someone who keeps their ear to the ground in regards to indie news you’ll most likely have heard that last night the laptops belonging to two of the Indie Stone developers were stolen along with months of work on the game.
Tiny Build Games, creators of “No Time to Explain” decided that if you can’t beat them, you may as well join them, by uploading their own game to The Pirate Bay. The upload even came with matching pirate theme, which is what tipped TorrentFreak off that this wasn’t your average game torrent.
Blocks That Matter is about intrigue, deception and, most of all, love. The power of love towards all things blocky. It is a tribute to games with blocks. And why not? Blocks are great. My first ever gaming experience was smashing a block as Alex Kidd. Only his blocks didn’t matter all that much (poor Alex Kidd). You play as Tetrobot, a robot who can collect blocks of matter and set them four at a time. The blocks are scattered throughout the level, each with their own properties. The sand […]
After all the legal disputes over EDGE’s name, I for one am glad to have the opportunity to play it on the PC now. EDGE has this inherent charm in the sense that whenever you fire it up on Steam, your humorous friends will flood the screen yelling “EDGE” in all caps.
Think back to when you used to play Grand Theft Auto 2 until the wee morning hours: did you, in the midst of the intense bloodshed and reckless sidewalk surfing, ever think to your past self, “Self, this game would transcend to true greatness, if and only if it were set in space, and I were playing as an asteroid instead of a ne’er-do-well”? If that thought has burned ever-bright in the back of your brain for the last 12 years, the moment you have been waiting for is here, […]
Nailing that feeling of satisfaction when you’ve figured out a solution to the task at hand is very difficult. Not all mechanics allow it and not all games offer more than one route from point A to point B. I believe gravity manipulation and physics-based gameplay is one of the greatest things gaming has bothered exploring. When done well, it is logical, intuitive and rewarding. It’s like pulling out that second to last piece of Jenga. This is what Defy Gravity Extended is: an extremely satisfying game. You play as […]
Remember that space-sim type game we ran for Friday Freeloader a couple of weeks back? Well, it’s now up for pre-order at a price/donation of $7 (£4.30) and up. The full game is not expected for a few months yet, the free version being the main release for a while, but donate now and you secure yourself a copy when the game launches (ha-ha). When the game is released, the final build of the free version will remain as a demo. Squad seem to be following the tried ‘n’ tested model that has worked so […]
The amount of effort required to make a PC game work properly shouldn’t go beyond resolution settings and keybinds. As I’ve possibly mentioned in some previous reviews, if you’re not comfortable while playing the game, it feels more like a chore. Despite the rather negative opening, “Tobe’s Vertical Adventure” from Secret Base doesn’t exactly cripple the experience with technical issues, but it contains some quite annoying moments typical of console ports. The game worked without much trouble in windowed mode, and I wasn’t about to delude myself into playing it […]
In my opinion, good cricket games are fairly hard to come by, so when I was scouring the Steam sale last month, Cricket Revolution caught my eye. At only one pound, it had to be worth a go, because even if it wasn’t very good, a) I would be supporting an indie developer, and b) it would give me something to do for a few short hours. Thankfully though, it is well worth one solitary English Pound.