Most puzzle games on the iOS platform are built to be time-killers, nothing more than simple little experiences that make your wait for the morning commute a little more bearable. Sure, they’re a sight better than twiddling your thumbs, but deep down, puzzle fans crave something that isn’t just meant to kill five minutes.
Today Steam released “Steam Mobile”, an app for iOS and Android devices. It’s currently a closed beta, with invites slowly rolling out across the Steam user base. Lucky for you guys I got in so I can give you a glimpse of what’s in store.
Driver San Francisco is the most recent title from Reflections Games: a company that began their legacy with the original 3D crime chase simulator Driver on the PlayStation. Now, 12 years later, comes probably the finest iteration in the series since Driver 2.
Launched just the other day, Indie Games Developer is a free to read online magazine. Available in both flash and PDF form it’s something great to pass some of the weekend.
Over the last few years, we’ve seen a great resurgence of indie development. Harking back to the era of the ZX Spectrum and Commodore 64, games with no more than a single developer have been making it big on every platform imaginable. In this article we take a look over the history of indie development and cast our eyes towards the future.
2011 was a great year for games, I’m sure you’ll all agree. Many of them had outstanding soundtracks to boot, so a few of us here at Press X or Die decided to highlight some of the aural pleasures on which our ears have been gorging. So listen up.
Our nominations have been put forward, we’ve each had our piece on what we think should be our Game of the Year, and why. After sitting down and deciding which of these games was most deserving, we came to a final conclusion. And so, our choice for Game of the Year 2011 is…
For this year we’re going to let you guys get more involved with the PXOD GOTY, and so we are having a readers’ vote.
In a year so chock full of Triple-A titles that my wallet is still reeling from November, my Game of the Year for 2011 is a little downloadable title from Supergiant Games.
With so many great games this year, it was tough to choose. There was Skyrim, Uncharted 3, Catherine, so many choices, but after a lot of thought I settled on Portal 2. As I was choosing, I tried to think of reasons why these games should or shouldn’t be nominated for game of the year. When it came to Portal 2, it was the clear winner.
I can hear you readers already. “But Connor! Minecraft’s been playable for more than a year!” That’s true, but on the 18th of November 2011, the game was finally moved from beta and “released”, and that is why I’ve chosen it as my game of this year.
When Trine was released roughly two years ago, its mix of physics-based platforming, action and light puzzling felt like a breath of fresh air. Now its sequel, Trine 2, is out and might seem like more of the same. For good or ill, it is far from it. I’ll elaborate.
Strenuous manual labour, fending off pests by day and a desperate quest for survival at night. Sound familiar? It probably does, but it’s not what you think. It’s the story of Terraria, a 2D platforming-based RPG. Seems a bit odd to put forward an indie game as a contender in a year that’s given us many remarkable AAA games, right? Well, here’s why…
Dragons are cool. Sure, maybe they’ve been the basis for a few too many future fantasy romance novels, but they remain cool nonetheless. Dragons capture that same part of our imagination that makes dinosaurs so enrapturing. They’re these huge, powerful, alien-seeming creatures that make humans, accustomed to being the dominant form of life, feel small, weak, and powerless. Dragons appeal to some primal part of us that takes us back to when our ancestors huddled around the fire at the mouth of the cave and wondered what strange and dangerous […]
As a release, it is a contender for worst of the year: missing DLC codes, disappearing saves, a month-long PC delay without any tangible performance benefit. Yes, Games For Windows – LIVE was not even the most egregious of issues. Wait, what are we doing here?