Some time ago, a game under development caught my eye. Strongly influenced by classics such as Wolfenstien 3D and Doom, Wrack brings the player back to a simpler time in FPS history. The demo build I received from the developers, Final Boss Entertainment, may only have contained three levels but it was enough to make me believe that the final product could become a favourite among FPS fans.
You’ve walked a thousand miles, slain a million foes, and finally, the world is safe. It’s okay to lay down your sword, because justice has been served, and evil has been slain. And then you hear someone clearing their throat. This is the Magnificent Bastard, and they’re about to break some bad news.
Let’s cut the suspense- Skullgirls is a letdown. It’s a project of big dreams, and it would be a hell of an understatement to say that it didn’t quite reach its goals. For every good idea, there are two bizarre omissions, and in the end, what we’re left with is a fighting game that just isn’t what it’s supposed to be. For all that, though, I’m glad it exists, and hope that the few lessons it has to teach the rest of the genre are heeded.
Prince of Persia first hit gamers screens 23 years ago on the venerable Apple II. And while a great many ports were made over the years the original source code was lost to the ages. Until two weeks ago when three 3.5″ floppies were discovered in the back of a cupboard.
When Microsoft first announced its reboot of the Flight Simulator franchise, I was confused. Scenery limited to the islands of Hawaii, planes coming via paid DLC only, and the dreaded Games for Windows Live on top of all of that. While Microsoft seemed to take much of what was great about previous iterations like Flight Simulator X and wall it off with microtransactions and a closed ecosystem to mods and addons, I hunched over my tried and true Flight Simulator 2004, assuring myself Flight was never going to be a […]
Hyperdimension Neptunia mk2 is a game about video games. And Transformers. And legendary popsicle men.
When considering Kid Icarus: Uprising there’s really only one question you need to ask. How seriously do you take your video games? There are different ways to take your video games seriously. Some people invest themselves intellectually and emotionally into single player narratives, watching storytelling in the medium evolve and occasionally are deeply moved themselves. Some people take their multiplayer seriously, they hone their skills to a razor edge and carefully consider all different variables at play to try and competitively optimize their game. Some people take the technology of […]
Once again it’s March and that means the BAVGAs. Once more hosted by Irish comedian Dara O’Briain. Opening with a terrible “arrow in the knee” joke, then lambasting ITV for its use of ARMA II footage as never-before-seen footage of the IRA. Surprisingly no quips about the current status of BAVGA sponsor GAME. This year introduces the “Performer” award.
Is there anything like the rush of a really good fight? Whether in an arcade or in your living room, playing Street Fighter or Tekken, there’s something at the core of fighting games that is just an incomparable experience. There are no powerups, there is no kill stealing, there is just you, and the man who wants to beat you to a pulp. The only way you’re going to take him down is by playing smarter, playing faster, and keeping a cool head. It’s this singular experience, this fair fight […]
In the first few minutes of trying out the Starhawk beta, I had two experiences that solidified in my mind how much this game will be worth a purchase when it releases in early May.
So, the Vita has launched today and some of our writers and readers are playing with theirs as I type. While I do not own one myself I have observed the biggest part of the Vita that may play into its future growth: The Twitter app.
The PS2, a lot of gamers would agree, had the best library of any console yet. It was just gigantic, and it had so many gems, and so many games that dared to take chances and do new things. Whenever you ask someone what their favorite PS2 game is (assuming they’re a gamer), they may take a while to think about it, but they always have an opinion. And yet pretty much no one ever comes up with the same answer as me.
Let me get this out of the way first of all: I am not a big fan of visual novels. Rare is the visual novel that can capture my attention and I know many others feel this way too. Katawa Shoujo recently released to much press attention for its touching stories and well-crafted characters, but the question arises as to whether you’re “playing a game” or “reading a story”. This distinction can make the difference between whether someone might want to get into one or not.
Talk about a blast from the past! Yesterday, Dave Gilbert announced on Twitter that his publishing company, Wadjet Eye Games, would be releasing Da New Guys: Day of the Jackass on February 29.
As the years pass, and generations of consoles pass us by, so grows our gaming library. But how do you keep track of a library of games, especially in an age where it’s not as simple as looking at your shelf? I’ve had a hunt about for some of the best ways to accomplish this.