Hands-On: Wrack

Some time ago, a game under development caught my eye. Strongly influenced by classics such as Wolfenstien 3D and Doom, Wrack brings the player back to a simpler time in FPS history. The demo build I received from the developers, Final Boss Entertainment, may only have contained three levels but it was enough to make… Continue reading Hands-On: Wrack

Exactly as Planned

You’ve walked a thousand miles, slain a million foes, and finally, the world is safe. It’s okay to lay down your sword, because justice has been served, and evil has been slain. And then you hear someone clearing their throat. This is the Magnificent Bastard, and they’re about to break some bad news.

Published
Categorized as Views Tagged

Original Prince of Persia Source Code Rescued

Prince of Persia first hit gamers screens 23 years ago on the venerable Apple II. And while a great many ports were made over the years the original source code was lost to the ages. Until  two weeks ago when three 3.5″ floppies were discovered in the back of a cupboard.

Review: Kid Icarus: Uprising

When considering Kid Icarus: Uprising there’s really only one question you need to ask.  How seriously do you take your video games?  There are different ways to take your video games seriously.  Some people invest themselves intellectually and emotionally into single player narratives, watching storytelling in the medium evolve and occasionally are deeply moved themselves. … Continue reading Review: Kid Icarus: Uprising

British Academy Video Game Awards 2012

Once again it’s March and that means the BAVGAs. Once more hosted by Irish comedian Dara O’Briain. Opening with a terrible “arrow in the knee” joke, then lambasting ITV for its use of ARMA II footage as never-before-seen footage of the IRA.  Surprisingly no quips about the current status of BAVGA sponsor GAME. This year introduces the “Performer” award.

How Fighting Games Fail

Is there anything like the rush of a really good fight? Whether in an arcade (read this article to know more about arcades) or in your living room, playing Street Fighter or Tekken, there’s something at the core of fighting games that is just an incomparable experience. There are no powerups, there is no kill… Continue reading How Fighting Games Fail

The Surprise Killer Feature of the Vita

So, the Vita has launched today and some of our writers and readers are playing with theirs as I type. While I do not own one myself I have observed the biggest part of the Vita that may play into its future growth: The Twitter app.

Keeping On Top Of Your Games

As the years pass, and generations of consoles pass us by, so grows our gaming library. But how do you keep track of a library of games, especially in an age where it’s not as simple as looking at your shelf? I’ve had a hunt about for some of the best ways to accomplish this.