On 26th October 2000 Sony released the PlayStation 2 on North American shores. A decade on, with 145 million units sold (a number that’s still rising) and over 2000 games developed for it, it is not only the best selling home console of all time but a true gaming icon that has secured its mark in the annals of history. To mark its 10th year on sale in the US, some of our PXOD writers have written about their fond memories, experiences of and thoughts on the PlayStation 2.
Cryptic Studios’ Superhero MMO will soon join the growing roster of MMOs taking up the F2P business model. This means, starting from next year, anyone can hop on board and fight along with the heroes of Millennium City, and spend as little or as much as they want on the game.
A newsletter sent to current Good Old Games customers today thanks people for being with them the past two years as the site went through beta and into its current format (and for sticking by them after their stupid marketing stunt). And what better way to show your thanks than a free game.
This is reposted from Deans personal blog over at Deanb’s Musings, where I rant & rave about anything and everything. Mostly games and technology. So I’ve ragging on at Microsoft Games for not seemingly having a clue at what they intend to do with Kinect and how they seem to be giving the impression they have no damn idea at all on what their market wants from them. Turns out Microsoft aren’t the only guys giving off some weird messages.
A surprise hit from last year, Gearbox Software’s Borderlands launched its Game Of The Year Edition today, but not without its fair share of problems and issues.
It’s that time of the year, and now that I’ve had ample time to get to grips with it, and with the regular hockey season just underway, it’s time to look at the latest iteration of what seems to be a sports game award-winning black hole: 22 Sports Game of the Year awards show how much oomph the EA Sports NHL franchise has. So much in fact, that it’s bodychecked 2K Sports’ latest hockey iteration into only releasing for the Wii this season. So with that said, let’s drop the […]
When I was at Eurogamer Expo, I attended a demo session hosted by Tim Willits of id Software, designer on such games as the Quake series, and Doom 3. He was giving a talk and demo of id’s new game RAGE, due out next year. And from what I saw, it leaves me a tad worried.
Written By: Joseph Kee Think of your favorite strategy RPG. How does it differ from other strategy RPGs? Does it do anything different than the others? Does it reinvent the genre? What if you took gameplay elements from strategy RPGs such as Fire Emblem, Advance Wars, or the Disgaea series? Yggdra Union: We’ll Never Fight Alone does just that and adds something new to the mix. At a glance, Yggdra Union looks like a fusion of Fire Emblem and Advance Wars. Delve deeper into the mechanics, and one will notice […]
DeviantArt, the artist social network site, is currently hosting a competition in collaboration with CCP for members of the community to design a spaceship that will be put into EVE.
James is at Eurogamer Expo 2010 in London, and while he’s trying to enjoy himself at his first games showcase, he’s also trying to work and get some hands-on time. This is one of several previews of games featured at this year’s event. One of the games that really surprised me at the Eurogamer Expo this weekend was at the Indie Section: a turn based strategy called Frozen Synapse by Mode 7 Games. It’s a squad-style turn-based shooter that’s a bit hard to explain in only a sentence or two […]
James is at Eurogamer Expo 2010 in London, and while he’s trying to enjoy himself at his first games showcase, he’s also trying to work and get some hands-on time. This is one of several previews of games featured at this year’s event. Often enough we’ve seen the term “squad-based shooter” bandied around by production companies and developers alike, but the games just end up being Rambo-style free for all shooters with the only clear objective being to kill whoever’s not on your team. Certain modes in games like Counter-Strike, […]
James is at Eurogamer Expo 2010 in London, and while he’s trying to enjoy himself at his first games showcase, he’s also trying to work and get some hands-on time. This is one of several previews of games featured at this year’s event. So, what’s there to be said about Gran Turismo 5 that hasn’t been said already? It has loads of cars, loads of tracks, fantastic visuals, 3D, karting, rallying, NASCAR, AI Team management… I could go on. So instead of rattling off a lorry load of features, I’ll […]
Shibuya is an iPhone arcade puzzler from Nevercenter Games, an Indie developer out of Salt Lake City. You may have heard of Shibuya since it was part of the PAX 10, a showcase of 10 of the best Indie games around. It’s quick, stylish and addicting, just like any good puzzle game should be.
James is at Eurogamer Expo 2010 in London, and while he’s trying to enjoy himself at his first games showcase, he’s also trying to work and get some hands-on time. This is the first of several previews of games featured at this year’s event. Need For Speed: Hot Pursuit definitely checks all expected boxes – and then some. Being developed by Criterion, naturally everyone expected it to play a little bit like Burnout. And it does. A lot.
Anyone that knows me, knows that while I’ve tried to get into the whole Facebook social gaming thing, I’d just play it for a few days, get a bit of the hook, then snap out of it and go cold for a few days. I still think it’s a great platform that can get a game a lot of exposure to a good game, given that you can get a good push behind it early when starting out, but until its games start maybe using browser-based game engines like Unity […]