Written By: Joseph Kee Think of your favorite strategy RPG. How does it differ from other strategy RPGs? Does it do anything different than the others? Does it reinvent the genre? What if you took gameplay elements from strategy RPGs such as Fire Emblem, Advance Wars, or the Disgaea series? Yggdra Union: We’ll Never Fight Alone does just that and adds something new to the mix. At a glance, Yggdra Union looks like a fusion of Fire Emblem and Advance Wars. Delve deeper into the mechanics, and one will notice […]
DeviantArt, the artist social network site, is currently hosting a competition in collaboration with CCP for members of the community to design a spaceship that will be put into EVE.
James is at Eurogamer Expo 2010 in London, and while he’s trying to enjoy himself at his first games showcase, he’s also trying to work and get some hands-on time. This is one of several previews of games featured at this year’s event. One of the games that really surprised me at the Eurogamer Expo this weekend was at the Indie Section: a turn based strategy called Frozen Synapse by Mode 7 Games. It’s a squad-style turn-based shooter that’s a bit hard to explain in only a sentence or two […]
James is at Eurogamer Expo 2010 in London, and while he’s trying to enjoy himself at his first games showcase, he’s also trying to work and get some hands-on time. This is one of several previews of games featured at this year’s event. Often enough we’ve seen the term “squad-based shooter” bandied around by production companies and developers alike, but the games just end up being Rambo-style free for all shooters with the only clear objective being to kill whoever’s not on your team. Certain modes in games like Counter-Strike, […]
James is at Eurogamer Expo 2010 in London, and while he’s trying to enjoy himself at his first games showcase, he’s also trying to work and get some hands-on time. This is one of several previews of games featured at this year’s event. So, what’s there to be said about Gran Turismo 5 that hasn’t been said already? It has loads of cars, loads of tracks, fantastic visuals, 3D, karting, rallying, NASCAR, AI Team management… I could go on. So instead of rattling off a lorry load of features, I’ll […]
Shibuya is an iPhone arcade puzzler from Nevercenter Games, an Indie developer out of Salt Lake City. You may have heard of Shibuya since it was part of the PAX 10, a showcase of 10 of the best Indie games around. It’s quick, stylish and addicting, just like any good puzzle game should be.
James is at Eurogamer Expo 2010 in London, and while he’s trying to enjoy himself at his first games showcase, he’s also trying to work and get some hands-on time. This is the first of several previews of games featured at this year’s event. Need For Speed: Hot Pursuit definitely checks all expected boxes – and then some. Being developed by Criterion, naturally everyone expected it to play a little bit like Burnout. And it does. A lot.
Anyone that knows me, knows that while I’ve tried to get into the whole Facebook social gaming thing, I’d just play it for a few days, get a bit of the hook, then snap out of it and go cold for a few days. I still think it’s a great platform that can get a game a lot of exposure to a good game, given that you can get a good push behind it early when starting out, but until its games start maybe using browser-based game engines like Unity […]
It’s been around for largely around 31 years, and it’s still kicking around today – the mack daddy of gaming, Space Invaders is back in 2010 and it’s a drastically different experience than it was a those years ago. Infinity Gene – released towards the end of the last year on the iPod and iPhone – saw its release on the PlayStation Network and Xbox Live mid-September. I’ve played both versions, so I’ll be bundling both into this one big, comprehensive review, so you can see whether or not it’s […]
With tomorrow comes the release of Bungie’s final Halo game. But instead of trying to ‘Remember Reach’, let us remember some of the greatest moments of Bungie’s Halo campaigns past…
by Daniel Cabrera Released in 2008 this fusion of RPG, TPS, and RTS also features a unique and colorful art style made possible by the CANVAS engine, after two years it has spanned an anime and manga series, as well as many different series of figures by different manufacturers, and of course, it´s sequel Valkyria Chronicles 2 which was recently released for the PSP but, is it really that awesome?
In a fairly low key announcement Valve have launched the beta of ‘Steam Wallet’, a new feature that will allow you to add pre-paid funds into your Steam account. However at the current moment in time it seems to serve no purpose whatsoever.
This is a quick post to highlight that we now have a video game calender which will hopefully become a quick reference for ‘at a glance’ dates in the gaming world, from release dates to trade shows and beyond. It’s mostly an experiment at the moment, and it’s a mostly focused on European dates (becuase thats where I live) but I hope to have it expanded, include summaries, etc. You can view the calender Here or in the links on the left. We also now have a new email address at firstname.lastname@example.org. The old […]
With the outstanding Scott Pilgrim vs. The World out this week for XBLA, and Castle Crashers making its way over to PSN next week, it’s a fine time for great 2D beat ‘em ups. But where does the long awaited, graphically slick and viscerally gory Shank fit into all this? Is it a clunker, or another fine addition to the recent beat ‘em up resurgence?
On a recent debate I was in on Twitter, the topic of re-makes and re-imaginings came up. Stuff like Super Street Fighter 2 Turbo HD Remix (it’s still quite a mouthful to say), Bionic Commando Rearmed, and God of War 1 and 2. Old games with a new coat of paint, or new features added to the originals. Obvious contenders for “Games That Should Be Re-Made/Re-Released” stepped up, games like Final Fantasy 7, Metal Gear Solid, Ico, Shadow of the Colossus. Some of these, and more, feature on the polar […]