Experience Points: Champions Online – Part 1: Past and Present

This entry is part 1 of 9 in the series Experience Points

Looking back, I’m not really sure why I ever saw the need to start playing an MMO, but there was a time when I had decided to find one to devour my time. After an onslaught of free MMOs (Dungeon Fighter hadn’t yet been released, so shush) I started playing WoW on a private server.… Continue reading Experience Points: Champions Online – Part 1: Past and Present

Review: Magic: the Gathering – Duels of the Planeswalkers 2012

I am a sucker for card games. I am usually a sucker for board games, but card games are something I enjoy much more. Of course, as a college student in Siberia Serbia (or Sibserburbia as Gregg would call it), the abysmal cost of trading card games is what makes it unlikely for me to… Continue reading Review: Magic: the Gathering – Duels of the Planeswalkers 2012

The Trials and Tribulations of Saving Games

The Road to Developing Healthy Eating Habits Eating healthy is something we learn when we are young. We are taught the different food groups and how much we need to eat to be healthy. But now, healthy eating is associated with dieting or losing weight. Why is that?    This might be because our society is… Continue reading The Trials and Tribulations of Saving Games

Retrospective: TIE Fighter

My favorite flight sim features zero flyable airplanes, no actual historical battles, and has no realistic physics or damage modeling. In fact, it’s set in space in a fictional universe with implausible science, such as lasers that don’t hit their targets at the speed of light, and swords made of energy beams that arbitrarily stop… Continue reading Retrospective: TIE Fighter

Review: BRINK (PC)

Brink is a stylized multiplayer-only objective-based first person shooter by smaller Bethesda-owned developer Splash Damage (of Enemy Territory fame.) Judging by the chatter on message boards a great deal of people quickly jumped to the conclusion that Brink is simply a Team Fortress 2 clone. However, this is not the case.

Review: Fortix 2

Based on the same basic rules as classic arcade game Qix, Fortix 2 attempts to modernize the cobweb-covered formula, adding elements and bits and pieces and extending the premise to cover the length of the campaign, but ultimately comes up short on several bases.

Review: BEEP

Instead of fending off aliens, demons and general apocalypse scenarios, BEEP’s humanity of the future focuses on sending little robots to do something productive, like exploration. These little robots are called BEEPs and they have various functions to aid them in their never-ending quest to explore the Cosmos. They can drive up some walls, they… Continue reading Review: BEEP