Inside a level While the inspiration behind a game can be anything, there is often a core concept used as the starting point. The more you built upon an idea, the more likely you are to deviate from it. Adding new elements that don’t contribute to the core idea are also common and while we rarely pay attention to such decisions unless they are blatantly bad or cripple the actual gameplay, when work goes into building upon a firm basis, with every decision planned properly, we notice. I’ll be honest […]
The only word that could possibly describe the way I felt after playing inFAMOUS in 2009 is “thunderstruck”. Once I’d finished it I was left craving more and, now, a little over two years later, the next in the series has been released. The sequel takes the greatest ideas of the first and amps them up in a brand new setting named New Marais that is just outright electrifying in Louisiana style. The series is built upon three ideas: free roaming in a believable city, extremely imaginative super powers and […]
Card games are the most widely understood, if not always the most widely played (though it wouldn’t surprise me), form of tabletop gaming most people will ever encounter. Though there exists a constantly shifting market of different games to play, new indie titles being a regular (albeit short-lived) occurrence, one has always and very probably will always stand above the rest: Magic the Gathering. While in-and-of itself MTG isn’t a complicated game to understand or play, there are several deep levels of strategy involved in playing this fantastic game and […]
Carpe Fulgur, localisers of indie hit Recettear: An Item Shop’s Tale, announced earlier this week that they’d be taking Lizsoft’s “Fortune Summoners: Secret Of The Elemental Stone” to the Western world as their third project.
So far this year I have played two brand new games with a very noir vibe. I bet you can guess one of them, but what about the other?
How do you approach reviewing a game like Ocarina of Time? How do you review a game so universally acclaimed by critics and loved by fans? If you’ve been gaming for any length of time then certainly you’ve heard the crazy amounts of praise the original game has received, and rightly so, it brought an already beloved series into a new dimension and set many a standard still used for 3D games. But with that in mind I don’t want this review to be nothing but praise for the original, […]
Until recently, Free to Play MMOs have had a really bad reputation. Technically, they still do among some folk, but considering all the “free to play” announcements in the industry the past few weeks, I’m guessing things are slowly changing. One of the major gripes people have with F2P is the (not very witty, but neither unfounded) term “pay to win”. You don’t pay for a subscription, but using whatever microtransaction store the game offers would give you an edge over the “dirty freeloading peasantry”. Cryptic had a slightly different […]
Indie strategy game Detour is out on Steam, and it’s pretty fun. We will, however, reserve definitive judgment for our full review coming soon; in the meantime, the soundtrack has been made available for free.
A trailer is a powerful thing. It can hype you up for a game so much that it can be detrimental to the actual product. I have to admit, when Kyle first linked me to Celestial Mechanica’s trailer, my reaction was “OH MY GOD WHY DOES IT LOOK SO AMAZING?!” It hit all the right spots in my gaming tastes: awesome music, awesome art style, exploration, nostalgiaploitation. It went so far as to skyrocket my expectations when I got a hold of the game. Humans, being the bastards that they […]
This week’s Friday Freeloader thinks inside the box. I would like to assure you that today’s featured game, Super Crate Box, is of much higher caliber than that awful pun, for which I would like to sincerely apologize.
To avoid repeating myself from my DotP2012 review with “I’m a sucker for…” I’ll go with “I appreciate good puzzle games.” Although I would hardly qualify as an expert player, I’ve played a good deal of Bust-A-Move, Puyo Puyo, Magical Drop, Columns and (of course) Tetris. The first thing I thought of when I saw screenshots of Critical Mass was the terrible Blockout from EA. And how glad I was that it’s nothing like that. The point of Critical Mass is to connect four blocks of the same colour in […]
Final Form Games is a small startup indie development studio that recently released Jamestown, an insanely fun pixelart shmup, on the PC platform. We got a chance to ask them their thoughts on the game, the industry in general, and of course, sandwiches.
In the vein of recent perspective-shifting games such as VVVVVV and And Yet It Moves, gShift tries its hand, and mostly succeeds, at creating an engaging platformer with a unique twist. I like it. I like it a lot.
As someone who’s not a huge fan of strategy games, there’s something strangely alluring about Europa Universalis 3. Whether it’s just the sheer volume of what’s going on within the game (and there usually is, whether you can see it past the Fog of War or not), or the amount of scrutinising over decisions that needs to be done, it’s got that “Just one more year” nagging feeling that makes you giddy about what’s going to happen next. It could possibly be one of the best strategy games you’ve passed […]
Or is it Episode 3? Does it matter at this point? Frankly, they could call it Half-Life 3: Blue Shift 2: Barney’s Fight For Worker’s Comp for all I care, as long as we get the game before the end of the decade. What do we want to see in the third full-length (presumably) installment in the series? Read on to find out.