Experience Points: Champions Online – Part 6: Adventure Packs

This entry is part 6 of 9 in the series Experience Points

The Adventure Packs in Champions Online had a few goals, but were only partially successful. The point was to make self-contained repeatable mission chains that would work as scalable content, so you could do them regardless of your level or team size. This would give every character something to do and help with mission gaps.… Continue reading Experience Points: Champions Online – Part 6: Adventure Packs

Review: Bastion

As my colourful and cartoony, almost JRPGish character plods through the surreal worldscape that opens Bastion, the gruff cowboy that seems to be narrating my adventure comments, “ground forms up under his feet, as if pointing the way. He don’t stop to wonder why.” I smirk at the down-to-earth description of the weird stone and mosaic… Continue reading Review: Bastion

Review: Tobe’s Vertical Adventure

The amount of effort required to make a PC game work properly shouldn’t go beyond resolution settings and keybinds. As I’ve possibly mentioned in some previous reviews, if you’re not comfortable while playing the game, it feels more like a chore. Despite the rather negative opening, “Tobe’s Vertical Adventure” from Secret Base doesn’t exactly cripple… Continue reading Review: Tobe’s Vertical Adventure

Check Out the X-Talk Forums

The action at Press X or Die doesn’t just stop at these articles. Hop onto X-Talk, our very own forum, to chat about the latest and greatest games, current trends, films, and much more. Getting there is simple, just hit that friendly “X-Talk” button up top. Have a click of those other buttons to check our… Continue reading Check Out the X-Talk Forums

Experience Points: Champions Online – Part 5: Nemesis System

This entry is part 5 of 9 in the series Experience Points

It’s fun to save the world from a giant flaming gorilla, stop a high-tech terrorist organization and help grannies find their lost kitties, but each hero needs that one person that makes it personal. The Joker, the Lex Luthor, the Dr. Doom, the nemesis. The antagonist of a story is a trope goldmine. They help… Continue reading Experience Points: Champions Online – Part 5: Nemesis System

Review: Terraria

Created over the course of a few months, Terraria seemed to be just another cash-in on the Minecraft-mania that has swept over the gaming world in the last year or so….And it is, but it’s an enjoyable cash-in nonetheless. At its core, Terraria is a 2D side-scrolling platformer but beyond that is a thick crust… Continue reading Review: Terraria

Review: Dungeons of Dredmor

It’s a good sign when you’d rather play the game you’re supposed to review than actually review it. I am afraid to run Dungeons of Dredmor again because I’ll spend another hour on it (at best). Sadly, I had to get screenshots for the article, so I lost another 2 hours summoning moustache golems and… Continue reading Review: Dungeons of Dredmor

Eyefinity and more at Texas Gamexperience

This weekend I had the opportunity to attend the Texas Gamexperience hosted by AMD and HardOCP.  The show had several interesting things to see but the focus was definitely on the Eyefinity technology by AMD. They also had some extremly cool projectors and gave a lot of tips for projection. Eyefinity is AMD’s solution for multi-monitor… Continue reading Eyefinity and more at Texas Gamexperience

Experience Points: Champions Online – Part 4: Costume Creator

This entry is part 4 of 9 in the series Experience Points

Something universally agreed upon in regards to Champions Online is just how good the costume creator is. While you cannot exactly make anything you want, most concepts translate very well into the game. The creator sports around 3000 regular pieces, another 400 gold pieces, dozens of C-Store sets and a lot of unlockables. Cosmetic items are… Continue reading Experience Points: Champions Online – Part 4: Costume Creator

Experience Points: Champions Online – Part 3: C-Store

This entry is part 3 of 9 in the series Experience Points

As mentioned in the previous installment of Experience Points: CO, the most vocal fear in any Free-to-Play game is the Pay-to-Win occurrence. I wrote how being a freeform character, which is exclusive to Gold players, compares to being an archetype, but I didn’t address the actual microtransaction store and its relevance in the “Pay-to-Win” argument.… Continue reading Experience Points: Champions Online – Part 3: C-Store