The Adventure Packs in Champions Online had a few goals, but were only partially successful. The point was to make self-contained repeatable mission chains that would work as scalable content, so you could do them regardless of your level or team size. This would give every character something to do and help with mission gaps. Where they fell short was providing frequent updates. After three of them, the new content update format was the Comic Series, basically Adventure Packs with one mission being released each week. What’s interesting, in retrospect […]
As my colourful and cartoony, almost JRPGish character plods through the surreal worldscape that opens Bastion, the gruff cowboy that seems to be narrating my adventure comments, “ground forms up under his feet, as if pointing the way. He don’t stop to wonder why.” I smirk at the down-to-earth description of the weird stone and mosaic level falling down from the sky in front of my avatar (‘The Kid’ so the cowboy calls him). Tentatively, I test the edges of the flying platform I’m standing upon, looking down at the kaleidoscopic […]
Inspired by the recent write-up of Dwarf Fortress and its creator in the NY Times, I thought I’d knock this little piece up. Dwarf Fortress is a game you may have heard of. It is a game you’ve possibly seen. And it’s something that looks like it stepped right out of the matrix. Certainly not the most approachable of games. But it is a brilliant game, well worth a play, and I’m going to see about helping you do that. Though before we start I will say this isn’t a […]
The amount of effort required to make a PC game work properly shouldn’t go beyond resolution settings and keybinds. As I’ve possibly mentioned in some previous reviews, if you’re not comfortable while playing the game, it feels more like a chore. Despite the rather negative opening, “Tobe’s Vertical Adventure” from Secret Base doesn’t exactly cripple the experience with technical issues, but it contains some quite annoying moments typical of console ports. The game worked without much trouble in windowed mode, and I wasn’t about to delude myself into playing it […]
In my opinion, good cricket games are fairly hard to come by, so when I was scouring the Steam sale last month, Cricket Revolution caught my eye. At only one pound, it had to be worth a go, because even if it wasn’t very good, a) I would be supporting an indie developer, and b) it would give me something to do for a few short hours. Thankfully though, it is well worth one solitary English Pound.
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It’s fun to save the world from a giant flaming gorilla, stop a high-tech terrorist organization and help grannies find their lost kitties, but each hero needs that one person that makes it personal. The Joker, the Lex Luthor, the Dr. Doom, the nemesis. The antagonist of a story is a trope goldmine. They help us define the protagonist, show his virtues, his flaws, hopes, dreams and shortcomings. It is because of all of this that the idea of a Nemesis system in a video game sounds so good. It […]
Created over the course of a few months, Terraria seemed to be just another cash-in on the Minecraft-mania that has swept over the gaming world in the last year or so….And it is, but it’s an enjoyable cash-in nonetheless. At its core, Terraria is a 2D side-scrolling platformer but beyond that is a thick crust of Minecraft. Like its contemporary, Terraria allows the player to modify their world. You can chop down trees, dig through earth and stone and build structures and items from the materials you collect. Essentially then, […]
It’s a good sign when you’d rather play the game you’re supposed to review than actually review it. I am afraid to run Dungeons of Dredmor again because I’ll spend another hour on it (at best). Sadly, I had to get screenshots for the article, so I lost another 2 hours summoning moustache golems and killing diggles. Dungeons of Dredmor is a roguelike game, but unlike most in the genre, this one is pretty accessible. For those who don’t know, roguelikes are turn-based RPGs with random level generation, brutal difficulty […]
When I discovered a new Carmageddon was being made by the original developers I was as giddy as a schoolboy; probably because I was one when I played the first game (shh, don’t tell anyone!). Clearly, I’ve become better and less pixelly-looking with age, but the original Carmageddon has only its charms on which to rely. Having always kept the game disc easily-accessible, I decided to take it for a spin and see if it still gave me that same giddy feeling.
This weekend I had the opportunity to attend the Texas Gamexperience hosted by AMD and HardOCP. The show had several interesting things to see but the focus was definitely on the Eyefinity technology by AMD. Eyefinity is AMD’s solution for multi-monitor gaming and other applications. The focus today was on its use in gaming to achieve an ultra-wide field-of-view which occupies most of your peripheral vision. The biggest advantage of Eyefinity is that a single graphics card can power all three monitors so there is no need for crossfire or […]
Something universally agreed upon in regards to Champions Online is just how good the costume creator is. While you cannot exactly make anything you want, most concepts translate very well into the game. The creator sports around 3000 regular pieces, another 400 gold pieces, dozens of C-Store sets and a lot of unlockables. Cosmetic items are often worth much more than most items that affect actual gameplay or stats. It is not without its limitations, though. As with anything that’s good, the more time you spend with it, the more obvious […]
Hey, how’d you like to jet around futuristic industrial compounds, bombarding enemy photon tanks, laser turrets, and fortified bases in a hover tank? Sound fun? Well, it is. Read on for our full review.
With the recent closure of the Shuttle Program and the future of just what craft will take man into the stars on everyone’s mind, Kerbal Space Program is a timely entry for Friday Freeloader.
As mentioned in the previous installment of Experience Points: CO, the most vocal fear in any Free-to-Play game is the Pay-to-Win occurrence. I wrote how being a freeform character, which is exclusive to Gold players, compares to being an archetype, but I didn’t address the actual microtransaction store and its relevance in the “Pay-to-Win” argument. The C-Store is divided into a few categories, and I’ll cover them one by one. There are a few things I’d like to mention before delving deeper. First off, anything in this article is based […]