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With all of the high profile titles that released throughout this year, and 2011 coming to a close, it’s easy to forget that Dead Space 2 came out in January. The astounding volume of games has made it feel like ages since players stepped into the boots of Isaac Clarke, so conversations often turn to the vast nature of Skyrim, or the sheer insanity presented in Saints Row: The Third. While most of them are fantastic creations that deserve acclaim and attention, I feel it’s important to take a trip […]
As the year now draws to a close, I’m forced (through the use of whips and canes) to choose my Game of the Year. After much thought and the sacrifice of two hens to the gods of decision-making, I can think of no better game to receive my nomination than The Witcher 2.
A clarion blast of magnificence!
It’s that time of year again, folks. Twelve months have passed. Hundreds of games have been released. But which of the cream of the crop will become the Press X or Die Game of the Year 2011? There’s only one way to find out.
After having some time to play and absorb the monolith that is Skyrim we sat down to discuss some of the finer points of the newest addition in the fantasy RPG series The Elder Scrolls. Beware, there will be spoilers.
With today marking Press X or Die’s second birthday, what better time for an entirely subjective list of things game-related? For this occasion I have chosen the aptly-titled ‘An Indeterminate And By No Means Comprehensive Number Of The Best Uses Of The X Button In Gaming’! I can see you positively salivating.
Two years ago, with the infamous words “feck it, I’m bored”, Press X or Die was born. We still don’t have a studio, but there was at least a basic game made in the past year. However, as promised, we have been on the up and up.
When I booted up Battlefield 3 for the first time, I was very impressed by the level of polish present. Despite its browser-based setup, the interface was incredibly fluid and easy to navigate, and I found myself awestruck at how simple it was to complete basic functions like joining a friend or finding a game.
Because I’ve been a bit negative lately, I’m going to kick off a series where we talk about things we love. ‘Kick off’ is probably the right term too, since I am going to focus on the Freeflow combat system in Batman: Arkham Asylum.
While reading Clint Hocking’s column in the latest issue of Edge (#233) [and now available online], I felt myself getting angry. But the British sort of angry where you gain a sudden urge to write a strongly-worded letter to somebody or just write something. So I did a blog post.
At some point during a board meeting, in between puffs of expensive-cigar smoke, jokes at the expense of the working class, and with classical music playing in the background, some head of marketing successfully pitched the idea of using a round of video game “Beta testing” as a marketing tool.
Since we’ve all played Deus Ex Human Revolution and it was a tug of war on who’d review the game we’re doing a roundtable instead. Since this is a Roundtable instead that means isn’t so much a review as a breakdown of the game; our thoughts, experiences, etc. Beware, there will be spoilers.
I hate to be negative but, recently, I’ve found myself getting a bit fed up with upgrades.
Sport (/spɔːt/) 1. an activity involving physical exertion and skill in which an individual or team competes against another or others for entertainment.
The goal of this series was to give an overview of the state of the game from a player perspective, as balanced as possible and taking most things into account. At whom was it directed?