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So, the Vita has launched today and some of our writers and readers are playing with theirs as I type. While I do not own one myself I have observed the biggest part of the Vita that may play into its future growth: The Twitter app.
The PS2, a lot of gamers would agree, had the best library of any console yet. It was just gigantic, and it had so many gems, and so many games that dared to take chances and do new things. Whenever you ask someone what their favorite PS2 game is (assuming they’re a gamer), they may take a while to think about it, but they always have an opinion. And yet pretty much no one ever comes up with the same answer as me.
Today Steam released “Steam Mobile”, an app for iOS and Android devices. It’s currently a closed beta, with invites slowly rolling out across the Steam user base. Lucky for you guys I got in so I can give you a glimpse of what’s in store.
Over the last few years, we’ve seen a great resurgence of indie development. Harking back to the era of the ZX Spectrum and Commodore 64, games with no more than a single developer have been making it big on every platform imaginable. In this article we take a look over the history of indie development and cast our eyes towards the future.
2011 was a great year for games, I’m sure you’ll all agree. Many of them had outstanding soundtracks to boot, so a few of us here at Press X or Die decided to highlight some of the aural pleasures on which our ears have been gorging. So listen up.
Our nominations have been put forward, we’ve each had our piece on what we think should be our Game of the Year, and why. After sitting down and deciding which of these games was most deserving, we came to a final conclusion. And so, our choice for Game of the Year 2011 is…
For this year we’re going to let you guys get more involved with the PXOD GOTY, and so we are having a readers’ vote.
In a year so chock full of Triple-A titles that my wallet is still reeling from November, my Game of the Year for 2011 is a little downloadable title from Supergiant Games.
With so many great games this year, it was tough to choose. There was Skyrim, Uncharted 3, Catherine, so many choices, but after a lot of thought I settled on Portal 2. As I was choosing, I tried to think of reasons why these games should or shouldn’t be nominated for game of the year. When it came to Portal 2, it was the clear winner.
I can hear you readers already. “But Connor! Minecraft’s been playable for more than a year!” That’s true, but on the 18th of November 2011, the game was finally moved from beta and “released”, and that is why I’ve chosen it as my game of this year.
Strenuous manual labour, fending off pests by day and a desperate quest for survival at night. Sound familiar? It probably does, but it’s not what you think. It’s the story of Terraria, a 2D platforming-based RPG. Seems a bit odd to put forward an indie game as a contender in a year that’s given us many remarkable AAA games, right? Well, here’s why…
Dragons are cool. Sure, maybe they’ve been the basis for a few too many future fantasy romance novels, but they remain cool nonetheless. Dragons capture that same part of our imagination that makes dinosaurs so enrapturing. They’re these huge, powerful, alien-seeming creatures that make humans, accustomed to being the dominant form of life, feel small, weak, and powerless. Dragons appeal to some primal part of us that takes us back to when our ancestors huddled around the fire at the mouth of the cave and wondered what strange and dangerous […]
As a release, it is a contender for worst of the year: missing DLC codes, disappearing saves, a month-long PC delay without any tangible performance benefit. Yes, Games For Windows – LIVE was not even the most egregious of issues. Wait, what are we doing here?
Another year, another RPG. I clearly have a soft spot here. Human Revolution was a prequel to the “once you mention it someone will install it” Deus Ex, frequently voted one of the top PC games of all time. Huge shoes to fill but for Eidos Montreal’s debut game they certainly hit the mark.
There are many qualities necessary for a game to qualify as one well-worth playing or a heralded ‘must-have’: its graphics, plot, music, not forgetting the all-important gameplay. A good game can do one of these partially well, a great game should arguably do this and more, potentially excelling or doing that which few others have. But is this enough for a game to be worthy of the Game of the Year title? To review and critique a game is always going to be subjective and contentious at the best of […]