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Banished is the little town sim that could. Built by the one man team of Shining Rock Software, the game sees you controlling a group of exiles from small beginnings to a burgeoning town of several hundred people over the space of a hundred years or so.
There’s something to be said about fighting losing battles. Maybe it’s that the cause more often than not seems more valiant than that of the victor, seeing how long you can hold off defeat before you’re finally overwhelmed. Perhaps it’s because you know in the far reaches of your mind that there’s a faint light at the end of the seemingly-neverending tunnel, and you just have to soldier on and press forward, just to reassure yourself that it’s not just misplaced time and effort, better spent elsewhere. This is how […]
Teenage Mutant Ninja Turtles: Out of the Shadows is the best TMNT game there has ever been. If that sounds like faint praise: it is. Even though the game pushes the boundaries of what to expect from a low-budget, licensed beat ’em up, by working the strengths of the franchise into fairly deep gameplay, it is hamstrung by a patently rushed development cycle (take a bow Activision and Xbox ‘Summer of Arcade’).
In today’s video gaming world, where more and more games are carving out a very specific identity for themselves, it’s a bit refreshing when one comes along every now and again where it doesn’t give you one at all. Drox Operative, may be just that game.
Out five years this year, Team Fortress 2 has been played and enjoyed by millions. After a year as a free-to-play game, has Team Fortress 2 retained its unique blend of class-based fun or has the weight of all the items on the Mann Store and all those free-to-play gamers crushed the quality of this much-loved title?
I’m outnumbered 4-to-2, but the invading Space Pirates are being held off in an undesignated common room by reinforced blast doors. I’ve got options: try to draw them into the medical bay where I can take them on whilst having my health topped up. Lie in wait in a nearby narrow hallway where I can hopefully get the drop on them. It’s tight, so I should be able to fight them 2-on-2, and maybe take one or both out before regrouping to restore my health. Lastly, I could wait for […]
Laugh, and the world laughs with you. When not thieving your breath with its lengthy name, Cherry Tree High Comedy Club seeks to do so with wittiness. Nyu Media teams up with Tezuka Productions to bring indie developer 773’s adventure-type to the West.
For the next few weeks as we wait on the launch of Planetside 2, I’ll be taking a look at what the FPS genre has to offer in the Free to Play market culminating in a critical analysis of how each one handles the model and which one offers the most bang for your….uhhh…lint? First up – Tribes: Ascend.
I sit here, wanting to type words about Hotline Miami, but I almost can’t. It’s not because I don’t want to, neither is it because I can’t accurately describe the game on paper. Rather, it’s because I just want to go back to playing it. Two playthroughs later, and I still have questions raised in my head as to what the game is actually trying to tell me, and why the developers think that this particular method of getting whatever message it is across is effective.
The folk at NIS America bring Acquire’s Playstation 3 gladiator bout to the west—for PC!
Dishonored is a first-person stealth action game that smells sweetly of Thief and Bioshock. Beneath the sinister cloak-and-dagger gameplay and masterfully realized setting, there lies a chaos system. It gauges your carnage, tallies your eviscerations, considers your subtlety, ponders your disposition toward revenge or mercy and changes the world accordingly. It also changes your daughter.
The cardinal sin of adventure games is the “MacGyver”, where players are forced to piece together two unrelated objects to solve a problem. While making gamers think outside the box is always a welcome addition, attaching rubber chickens to pulleys or crafting mustaches out of cat hair feels like translating Morse code backward. “McPixel”, a WarioWare-esque parody of MacGyver, earns its namesake by tossing you into multiple bomb sites where the only way to defuse it is randomly experimenting with everything and anything nearby. What sounds like a rather frustrating […]
Before I delve into details or specifics, there’s something I should get out of the way. Naval War: Arctic Circle scares me. Staggering in its complexity, this is not a “pick up and play” game, nor is this your average fast-paced RTS. You’re not going to get “Eurofighter-rushed” by your multiplayer opponent, and you won’t be losing any battles if you don’t scramble all units off the carrier deck within the first 3 minutes of the game. Naval War: Arctic Circle is not a game of reflexes or base-building, nor […]
In our modern, indie- and mobile-friendly games market, the term “old school” gets bandied about frequently, the label haphazardly applied to any phone or PC game with 8-bit character art or a chiptune soundtrack. But the recent dungeon crawler Legend of Grimrock from newcomers Almost Human Games actually earns its right to wear the title proudly.
Some time ago, a game under development caught my eye. Strongly influenced by classics such as Wolfenstien 3D and Doom, Wrack brings the player back to a simpler time in FPS history. The demo build I received from the developers, Final Boss Entertainment, may only have contained three levels but it was enough to make me believe that the final product could become a favourite among FPS fans.