Things To Pass Time Before Final Fantasy XV Releases
 

Things To Pass Time Before Final Fantasy XV Releases

 
Roll 6 or Die: Review – Heroes Wanted
 

Roll 6 or Die: Review

Heroes Wanted

 
Roll 6 or Die: Review – A Study In Emerald
 

Roll 6 or Die: Review

A Study In Emerald

 

Browsing all articles in Review.

Review: Legend Of Fae

Review: Legend Of Fae 

From first sight, Legend of Fae had my interest. It’s a game in the same vein as Bejeweled or Puzzle Quest where you swap orbs around a box to make a column or a row of three matching orbs. So, nothing too revolutionary there then. It does, however, have something extra on top (literally). Is Endless Fluff’s first commercial game worth checking out? Above the box of orbs I mentioned earlier is the protagonist. Claudia is a young girl from the quiet haven of Sea Cross Island. She gets thrown […]

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Review: Bastion

Review: Bastion 

As my colourful and cartoony, almost JRPGish character plods through the surreal worldscape that opens Bastion, the gruff cowboy that seems to be narrating my adventure comments, “ground forms up under his feet, as if pointing the way. He don’t stop to wonder why.” I smirk at the down-to-earth description of the weird stone and mosaic level falling down from the sky in front of my avatar (‘The Kid’ so the cowboy calls him). Tentatively, I test the edges of the flying platform I’m standing upon, looking down at the kaleidoscopic […]

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Review: Tobe’s Vertical Adventure

Review: Tobe’s Vertical Adventure 

The amount of effort required to make a PC game work properly shouldn’t go beyond resolution settings and keybinds. As I’ve possibly mentioned in some previous reviews, if you’re not comfortable while playing the game, it feels more like a chore. Despite the rather negative opening, “Tobe’s Vertical Adventure” from Secret Base doesn’t exactly cripple the experience with technical issues, but it contains some quite annoying moments typical of console ports. The game worked without much trouble in windowed mode, and I wasn’t about to delude myself into playing it […]

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Review: Cricket Revolution

Review: Cricket Revolution 

In my opinion, good cricket games are fairly hard to come by, so when I was scouring the Steam sale last month, Cricket Revolution caught my eye. At only one pound, it had to be worth a go, because even if it wasn’t very good, a) I would be supporting an indie developer, and b) it would give me something to do for a few short hours. Thankfully though, it is well worth one solitary English Pound.

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Review: Terraria

Review: Terraria 

Created over the course of a few months, Terraria seemed to be just another cash-in on the Minecraft-mania that has swept over the gaming world in the last year or so….And it is, but it’s an enjoyable cash-in nonetheless. At its core, Terraria is a 2D side-scrolling platformer but beyond that is a thick crust of Minecraft. Like its contemporary, Terraria allows the player to modify their world. You can chop down trees, dig through earth and stone and build structures and items from the materials you collect. Essentially then, […]

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Review: Dungeons of Dredmor

Review: Dungeons of Dredmor 

It’s a good sign when you’d rather play the game you’re supposed to review than actually review it. I am afraid to run Dungeons of Dredmor again because I’ll spend another hour on it (at best). Sadly, I had to get screenshots for the article, so I lost another 2 hours summoning moustache golems and killing diggles. Dungeons of Dredmor is a roguelike game, but unlike most in the genre, this one is pretty accessible. For those who don’t know, roguelikes are turn-based RPGs with random level generation, brutal difficulty […]

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Review: Steel Storm: Burning Retribution

Review: Steel Storm: Burning Retribution 

Hey, how’d you like to jet around futuristic industrial compounds, bombarding enemy photon tanks, laser turrets, and fortified bases in a hover tank? Sound fun? Well, it is. Read on for our full review.

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Review: Inside A Star-filled Sky

Review: Inside A Star-filled Sky 

Inside a level While the inspiration behind a game can be anything, there is often a core concept used as the starting point. The more you built upon an idea, the more likely you are to deviate from it. Adding new elements that don’t contribute to the core idea are also common and while we rarely pay attention to such decisions unless they are blatantly bad or cripple the actual gameplay, when work goes into building upon a firm basis, with every decision planned properly, we notice. I’ll be honest […]

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Review: inFAMOUS 2

Review: inFAMOUS 2 

The only word that could possibly describe the way I felt after playing inFAMOUS in 2009 is “thunderstruck”. Once I’d finished it I was left craving more and, now, a little over two years later, the next in the series has been released. The sequel takes the greatest ideas of the first and amps them up in a brand new setting named New Marais that is just outright electrifying in Louisiana style. The series is built upon three ideas: free roaming in a believable city, extremely imaginative super powers and […]

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Review: The Legend of Zelda Ocarina of Time 3D

Review: The Legend of Zelda Ocarina of Time 3D 

How do you approach reviewing a game like Ocarina of Time? How do you review a game so universally acclaimed by critics and loved by fans? If you’ve been gaming for any length of time then certainly you’ve heard the crazy amounts of praise the original game has received, and rightly so, it brought an already beloved series into a new dimension and set many a standard still used for 3D games. But with that in mind I don’t want this review to be nothing but praise for the original, […]

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Review: Celestial Mechanica

Review: Celestial Mechanica 

A trailer is a powerful thing. It can hype you up for a game so much that it can be detrimental to the actual product. I have to admit, when Kyle first linked me to Celestial Mechanica’s trailer, my reaction was “OH MY GOD WHY DOES IT LOOK SO AMAZING?!” It hit all the right spots in my gaming tastes: awesome music, awesome art style, exploration, nostalgiaploitation. It went so far as to skyrocket my expectations when I got a hold of the game. Humans, being the bastards that they […]

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Review: Critical Mass

Review: Critical Mass 

To avoid repeating myself from my DotP2012 review with “I’m a sucker for…” I’ll go with “I appreciate good puzzle games.” Although I would hardly qualify as an expert player, I’ve played a good deal of Bust-A-Move, Puyo Puyo, Magical Drop, Columns and (of course) Tetris. The first thing I thought of when I saw screenshots of Critical Mass was the terrible Blockout from EA. And how glad I was that it’s nothing like that. The point of Critical Mass is to connect four blocks of the same colour in […]

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Review: gShift

Review: gShift 

In the vein of recent perspective-shifting games such as VVVVVV and And Yet It Moves, gShift tries its hand, and mostly succeeds, at creating an engaging platformer with a unique twist. I like it. I like it a lot.

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At A Glance: Europa Universalis 3

At A Glance: Europa Universalis 3 

As someone who’s not a huge fan of strategy games, there’s something strangely alluring about Europa Universalis 3. Whether it’s just the sheer volume of what’s going on within the game (and there usually is, whether you can see it past the Fog of War or not), or the amount of scrutinising over decisions that needs to be done, it’s got that “Just one more year” nagging feeling that makes you giddy about what’s going to happen next. It could possibly be one of the best strategy games you’ve passed […]

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Review: Magic: the Gathering – Duels of the Planeswalkers 2012

Review: Magic: the Gathering – Duels of the Planeswalkers 2012 

I am a sucker for card games. I am usually a sucker for board games, but card games are something I enjoy much more. Of course, as a college student in Siberia Serbia (or Sibserburbia as Gregg would call it), the abysmal cost of trading card games is what makes it unlikely for me to have it as a hobby. I did play Magic: The Gathering for two years while I was in high school; started with Champions of Kamigawa and then stopped with the last Ravnica block. There were […]

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