Browsing all articles in Review.
Compile Heart and NIS America are at it once again: bringing a fille-filled JRPG to the Playstation 3 and the West. Mugen Souls seeks to subjugate everyone and everything—a fair enough conqueror at the very least.
I’m outnumbered 4-to-2, but the invading Space Pirates are being held off in an undesignated common room by reinforced blast doors. I’ve got options: try to draw them into the medical bay where I can take them on whilst having my health topped up. Lie in wait in a nearby narrow hallway where I can hopefully get the drop on them. It’s tight, so I should be able to fight them 2-on-2, and maybe take one or both out before regrouping to restore my health. Lastly, I could wait for […]
Laugh, and the world laughs with you. When not thieving your breath with its lengthy name, Cherry Tree High Comedy Club seeks to do so with wittiness. Nyu Media teams up with Tezuka Productions to bring indie developer 773’s adventure-type to the West.
For the next few weeks as we wait on the launch of Planetside 2, I’ll be taking a look at what the FPS genre has to offer in the Free to Play market culminating in a critical analysis of how each one handles the model and which one offers the most bang for your….uhhh…lint? First up – Tribes: Ascend.
I sit here, wanting to type words about Hotline Miami, but I almost can’t. It’s not because I don’t want to, neither is it because I can’t accurately describe the game on paper. Rather, it’s because I just want to go back to playing it. Two playthroughs later, and I still have questions raised in my head as to what the game is actually trying to tell me, and why the developers think that this particular method of getting whatever message it is across is effective.
The folk at NIS America bring Acquire’s Playstation 3 gladiator bout to the west—for PC!
Dishonored is a first-person stealth action game that smells sweetly of Thief and Bioshock. Beneath the sinister cloak-and-dagger gameplay and masterfully realized setting, there lies a chaos system. It gauges your carnage, tallies your eviscerations, considers your subtlety, ponders your disposition toward revenge or mercy and changes the world accordingly. It also changes your daughter.
This year-and-a-half old role-playing game finally gets a review.
A dungeoneering romp that’s sure to surprise. There’s a joke here about Eggo waffles and sisters.
Of all gaming’s great franchises, few have the proud musical history of Final Fantasy. Masters like Nobuo Uematsu and Hitoshi Sakimoto, among others, have graced it with their talents, creating memorable, majestic tracks like One Winged Angel, The Man with the Machine Gun, To Zanarkand, and much more. They’ve sold albums of this music, made concerts of it, and wow’d crowds the world over.
The cardinal sin of adventure games is the “MacGyver”, where players are forced to piece together two unrelated objects to solve a problem. While making gamers think outside the box is always a welcome addition, attaching rubber chickens to pulleys or crafting mustaches out of cat hair feels like translating Morse code backward. “McPixel”, a WarioWare-esque parody of MacGyver, earns its namesake by tossing you into multiple bomb sites where the only way to defuse it is randomly experimenting with everything and anything nearby. What sounds like a rather frustrating […]
I wanna say something. I’m gonna put it out there; if you like it, you can take it, if you don’t, send it right back. I prefer Dragon’s Dogma to Skyrim.
It’s happened again, hasn’t it? Another system, freshly released and dying for good software, has an interesting looking new IP, and everyone decides that it must be that system’s “Killer App.” And once again, with the finished product in our hands we can say that that really… just isn’t the case. Gravity Rush is not a bad game. It’s quite interesting. But it’s kind of a mess, as well.
Before I delve into details or specifics, there’s something I should get out of the way. Naval War: Arctic Circle scares me. Staggering in its complexity, this is not a “pick up and play” game, nor is this your average fast-paced RTS. You’re not going to get “Eurofighter-rushed” by your multiplayer opponent, and you won’t be losing any battles if you don’t scramble all units off the carrier deck within the first 3 minutes of the game. Naval War: Arctic Circle is not a game of reflexes or base-building, nor […]
In our modern, indie- and mobile-friendly games market, the term “old school” gets bandied about frequently, the label haphazardly applied to any phone or PC game with 8-bit character art or a chiptune soundtrack. But the recent dungeon crawler Legend of Grimrock from newcomers Almost Human Games actually earns its right to wear the title proudly.