Browsing all articles in Review.
When I reviewed Sentinels of the Multiverse, I lamented the lack of superhero-themed tabletop games outside of deckbuilders and CCGs; particularly those where you control a single hero. Little did I know that an answer to this cry, with an entirely appropriate name, had already launched on Kickstarter and smashed its funding target nearly five times over. And that game’s name also makes possible a cheesy review opening so here goes: Let’s find out if these are Heroes Wanted or Heroes Unwanted…
A Study In Emerald is a game about a ‘secret war’ set during the late Victorian era in a world ruled by the Lovecraftian ‘Old Ones’ and features Sherlock Holmes characters, (double) agents, assassinations, city takeovers as well as zombies, vampires and even Cthulhu himself. If that premise alone doesn’t have you intrigued then stop right there (and go rethink your life). Otherwise, read on…
Having recently received its latest expansion, Vengeance, and with a Kickstarted tactical hex-grid combat continuation of the series on the way, now seems like a good time to take a look at Sentinels of the Multiverse as it stands. This will function as both a brief overview of the game and its expansions as well as a review.
Probably the weirdest Venn diagram I’ve ever imagined in my head, consists of mathematics, role-playing games, and turn-based strategies. More often than not, you’ll see any given 2 of these combined – number-crunching DPS data on some MMORPG somewhere, monitoring resource intake so you can plan future moves in strategies, or just turn-based RPGs like say, Final Fantasy Tactics or Fire Emblem. What if I told you there was a game that covered all 3 bases? That’s Calculords.
Banished is the little town sim that could. Built by the one man team of Shining Rock Software, the game sees you controlling a group of exiles from small beginnings to a burgeoning town of several hundred people over the space of a hundred years or so.
There’s something to be said about fighting losing battles. Maybe it’s that the cause more often than not seems more valiant than that of the victor, seeing how long you can hold off defeat before you’re finally overwhelmed. Perhaps it’s because you know in the far reaches of your mind that there’s a faint light at the end of the seemingly-neverending tunnel, and you just have to soldier on and press forward, just to reassure yourself that it’s not just misplaced time and effort, better spent elsewhere. This is how […]
Terra Mystica is a fantasy-themed, area-control Eurogame, released in late 2012 to much anticipation after a very successful stint at Essen 2012. Only recently has the game been readily available due to impressively high demand. It features plenty of deep strategy within every turn, and many unique races, giving it a great deal of replayability.
It went down a storm during its first appearance at GenCon in August, selling out almost immediately and continues to fly off shelves since general release. A closer look reveals that it isn’t entirely undeserving of all the positive buzz and popularity, but requires a strong love of its theme along with a considerable amount of time commitment to get the most from it.
Teenage Mutant Ninja Turtles: Out of the Shadows is the best TMNT game there has ever been. If that sounds like faint praise: it is. Even though the game pushes the boundaries of what to expect from a low-budget, licensed beat ’em up, by working the strengths of the franchise into fairly deep gameplay, it is hamstrung by a patently rushed development cycle (take a bow Activision and Xbox ‘Summer of Arcade’).
The game-consoles-as-girls are back, and they’re out for revenge! Or something less severe. Naps, sisterhood, and industry quarreling, chiefly. Welcome to Hyperdimension Neptunia Victory, the third installment in the fourth wall-breaking series.
The latest game in Idea Factory’s strategy series, Generation of Chaos: Pandora’s Reflection is a departure from its normal fare. They’ve teamed up with Sting, best known for their Dept. Heaven games, to breathe new life into the series. And with notches like Yggdra Union and Riviera: The Promised Land on their belt, it’s safe to say this is a favorable pairing on paper. But I think that’s enough of the name-dropping.
In today’s video gaming world, where more and more games are carving out a very specific identity for themselves, it’s a bit refreshing when one comes along every now and again where it doesn’t give you one at all. Drox Operative, may be just that game.
Joe Danger, career stuntman, has certainly made a name for himself over the past few years. His charming motorbike feats on home consoles offered an approachable but challenging platforming experience that won the hearts of many gamers looking for something fresh. After two sterling entries, his managers at Hello Games have decided to move onto something new, but not before giving their beloved hero a send-off. Joe Danger Touch is his final hurrah, but several missteps prevent it from being a positive one.
My favorite games on the iOS App Store continue the trend that Nintendo’s Wii started in 2006; they utilize simplistic, natural controls to create engaging experiences that almost everyone can play, but few can master. Only a handful of developers have handled this as well as Semi Secret, who defined an entire genre with the “endless runner” known as Canabalt. These mad geniuses of design have returned with Hundreds, which might be their easiest/hardest game to date.
Out five years this year, Team Fortress 2 has been played and enjoyed by millions. After a year as a free-to-play game, has Team Fortress 2 retained its unique blend of class-based fun or has the weight of all the items on the Mann Store and all those free-to-play gamers crushed the quality of this much-loved title?