Browsing all articles by Colin Dettmar.
A sequel to Bayonetta is in development at Platinum games. Bayonetta is surely one of the studio’s more popular titles, so this is not so strange. What is strange is that this game is being produced and published by Nintendo, and is releasing exclusively on the Wii U. At the time of announcement many reactions were pretty extreme, both positive and negative.
It has long been the hope of gamers for the walls dividing consoles and PCs to be torn down. From exclusives to features to controls, there have always been factors keeping the two apart. But each generation, we get closer and closer. And the truth is… that hasn’t been a good thing.
I wanted to be writing about Persona 4 Golden, but my conscience wouldn’t allow it. Giving 2012 Game of the Year to a 2008 game that was simply rereleased is obviously cheating, and I couldn’t do it. And while it’s certainly the game I’ve enjoyed most this year, it’s for the best that I can’t give it GotY.
Here at Press X or Die, we tend to focus on the video part of the gaming hobby- those which you can actually press X during, if you will. Board Meetings (written by my friend Johnny Niska) was a welcome breath of fresh air though, and I was wondering if you might entertain me in a little discussion of another side of gaming- that of dice and character sheets and grids. I speak, of course, of pen and paper RPGs. But first, I’d like to tell you a story.
Of all gaming’s great franchises, few have the proud musical history of Final Fantasy. Masters like Nobuo Uematsu and Hitoshi Sakimoto, among others, have graced it with their talents, creating memorable, majestic tracks like One Winged Angel, The Man with the Machine Gun, To Zanarkand, and much more. They’ve sold albums of this music, made concerts of it, and wow’d crowds the world over.
It’s happened again, hasn’t it? Another system, freshly released and dying for good software, has an interesting looking new IP, and everyone decides that it must be that system’s “Killer App.” And once again, with the finished product in our hands we can say that that really… just isn’t the case. Gravity Rush is not a bad game. It’s quite interesting. But it’s kind of a mess, as well.
I pressed the eject button on my PS3, and pulled out the disk contained within. BlazBlue: Continuum Shift. Its presence in my PS3 had been constant for weeks- despite the number of games available to me to play, I’d stuck with BlazBlue for quite a long time now. And now, I was finally replacing it… with BlazBlue: Continuum Shift Extend. Essentially the same game, but with a handful of more content. And I knew as I put it in the drive that it would likely be my PS3’s sole occupant […]
You’ve walked a thousand miles, slain a million foes, and finally, the world is safe. It’s okay to lay down your sword, because justice has been served, and evil has been slain. And then you hear someone clearing their throat. This is the Magnificent Bastard, and they’re about to break some bad news.
Let’s cut the suspense- Skullgirls is a letdown. It’s a project of big dreams, and it would be a hell of an understatement to say that it didn’t quite reach its goals. For every good idea, there are two bizarre omissions, and in the end, what we’re left with is a fighting game that just isn’t what it’s supposed to be. For all that, though, I’m glad it exists, and hope that the few lessons it has to teach the rest of the genre are heeded.
Is there anything like the rush of a really good fight? Whether in an arcade or in your living room, playing Street Fighter or Tekken, there’s something at the core of fighting games that is just an incomparable experience. There are no powerups, there is no kill stealing, there is just you, and the man who wants to beat you to a pulp. The only way you’re going to take him down is by playing smarter, playing faster, and keeping a cool head. It’s this singular experience, this fair fight […]
The PS2, a lot of gamers would agree, had the best library of any console yet. It was just gigantic, and it had so many gems, and so many games that dared to take chances and do new things. Whenever you ask someone what their favorite PS2 game is (assuming they’re a gamer), they may take a while to think about it, but they always have an opinion. And yet pretty much no one ever comes up with the same answer as me.