Browsing all articles by Gregg.
When I reviewed Sentinels of the Multiverse, I lamented the lack of superhero-themed tabletop games outside of deckbuilders and CCGs; particularly those where you control a single hero. Little did I know that an answer to this cry, with an entirely appropriate name, had already launched on Kickstarter and smashed its funding target nearly five times over. And that game’s name also makes possible a cheesy review opening so here goes: Let’s find out if these are Heroes Wanted or Heroes Unwanted…
A Study In Emerald is a game about a ‘secret war’ set during the late Victorian era in a world ruled by the Lovecraftian ‘Old Ones’ and features Sherlock Holmes characters, (double) agents, assassinations, city takeovers as well as zombies, vampires and even Cthulhu himself. If that premise alone doesn’t have you intrigued then stop right there (and go rethink your life). Otherwise, read on…
Having recently received its latest expansion, Vengeance, and with a Kickstarted tactical hex-grid combat continuation of the series on the way, now seems like a good time to take a look at Sentinels of the Multiverse as it stands. This will function as both a brief overview of the game and its expansions as well as a review.
Welcome to Part 4! This contains a look at the various Supply Planets and their respective deck make-ups, examples of Supplies and some extra details, an explanation of the mechanics when it comes to buying, and the acknowledgements for all the folks who helped in putting this guide together.
In Part 3, we will take a look at the Contacts who provide our Jobs as well as some examples of the Jobs themselves, and get an idea of what Misbehaving entails. Just be aware, this part’s quite a long’un…
In this second part of the Starter’s Guide, we will cover the ins and outs of Navigation, what conditions make our Ship an Outlaw, and Skill Tests.
Firefly: The Game is fairly nuanced and features a wieldy rulebook. To aid new players in making sense of things, or to give potential buyers a substantially in-depth look at how it plays, this is a comprehensive four-part guide on everything a player should know.
It went down a storm during its first appearance at GenCon in August, selling out almost immediately and continues to fly off shelves since general release. A closer look reveals that it isn’t entirely undeserving of all the positive buzz and popularity, but requires a strong love of its theme along with a considerable amount of time commitment to get the most from it.
And so, after the end of another year full of great games both big and small, here we are to put together a collection of some of our favourite music that got piped into our earholes while playing them.
Ah, 2013. I wouldn’t say it was a busy year for games, personally, yet a look-back over a list of ones beaten perhaps says otherwise. Plus, I was sure to play some of the big releases, and certainly ones that will find their place among other people’s GOTY picks. So, where to begin…
Teenage Mutant Ninja Turtles: Out of the Shadows is the best TMNT game there has ever been. If that sounds like faint praise: it is. Even though the game pushes the boundaries of what to expect from a low-budget, licensed beat ’em up, by working the strengths of the franchise into fairly deep gameplay, it is hamstrung by a patently rushed development cycle (take a bow Activision and Xbox ‘Summer of Arcade’).
It’s probably apt that I reached my GOTY decision in a partly mechanical manner. In lieu of my final choice doing anything particularly outstanding, my 130+ hours in its multiplayer mode stands as a testament to its lasting entertainment value and elevated it above other close contenders. Yep, I never expected to be basing my decision on the combat – the mechanics – in a Mass Effect game, but here we are.
As a release, it is a contender for worst of the year: missing DLC codes, disappearing saves, a month-long PC delay without any tangible performance benefit. Yes, Games For Windows – LIVE was not even the most egregious of issues. Wait, what are we doing here?
With today marking Press X or Die’s second birthday, what better time for an entirely subjective list of things game-related? For this occasion I have chosen the aptly-titled ‘An Indeterminate And By No Means Comprehensive Number Of The Best Uses Of The X Button In Gaming’! I can see you positively salivating.
Because I’ve been a bit negative lately, I’m going to kick off a series where we talk about things we love. ‘Kick off’ is probably the right term too, since I am going to focus on the Freeflow combat system in Batman: Arkham Asylum.